Changes
R-Type
,Gamebox template added, heavily re-edited
{| align="right" valign="top"|{{Infobox Game|Image = [[Image:Rtype cover.jpgpng|thumbcenter|200px300px|R-Type Titlescreen of the game cover]]|Company = [[Electric Dreams]]|Developer = [[Keith A. Goodyer]], [[Coder]], [[Coder]]|Publisher = [[Publisher Company]]|Musician = [[Richard Stevenson]]|Release = [[Category:Games 1988|1988]]|Platform = [[Amiga]], [[Amstrad CPC|CPC]], [[Atari ST]], [[Commodore 64|C64]], [[Game Boy]], [[MSX]], [[SEGA Master System]], [[TurboGrafx-16]], [[ZX Spectrum]]|Genre = Action|GameModes = {{Single player}}|Controls = {{Keyboard}} {{Joystick}}|Media = {{Disk}} {{Tape}}|Language = {{EN}} |Info = }}|}
'''''You make one little mistake in your life and the internet will never let you live it down.... Electric Dreams / Activision gave me 21 days to do the port. I wish i had the time to do a nice mode 0 port with new graphics, but alas it was never to be.'''''
==The Fluff==
==The Game==
Considered nowadays as a classical horizontal shooter, R-Type introduced two revolutionnary revolutionary concepts in gameplay :
With gorgeous "Gigerish" graphics , unforgetable unforgeable soundtrack , perfect gameplay and innovant innovative level design , R-Type became a legend of the video game.There are a lot of clones and sequels , and a lot of shooters got inspiration from were (and still are) inspired by this game.
==The Port==
As said above, R-Type on CPC was a Speccy port.
Yet because the spectrum version was perhaps one of the best in the 8 bit area (and many say the best speccy game ever), the Amstrad version remained playable, fun, yet so disapointing... maybe disappointing and by far inferior to the Spectrum's one.original:
==The good Aspects==
As said the Spectrum version was good.
The main reason was because it was so close and faithfull to the Arcade version (the original)version.
* In graphics : the fine square pixels (Mode 1) allows allow fine details.* In Gameplay : most enemies patterns were are closely respected.
As a result, even the humble Amstrad version was very close to the Arcade, at least in gameplay (even sometimes more than the c64 version).
Also the Amstrad version did include good (though sparse) sound effects too... yet they were too few (and no real music)It is also of note that the game is quite big, as it includes the full 8, challenging levels.
== Screenshots ==
Image:Rtype1.png|Level 8
</gallery>
==The Cure==
Being attribute based animated, R-Type was of course a bit short on 464/664 config (=64K RAM) to get properly recoded in 2bpp graphic Datasdata.Yeet Yet a 128K RAM version can actually benefit from such true Amstrad CPC graphics... hence and display 4 colours per 8x8 character (mode1) or 16 colours per 4x8 characters (mode0, wider pixels)... But the lone coder which did the port in 3 weeks simply couldn't do that because he had no graphician to re-do the graphics especially and no 128K version was actually planned. By the way.
'''We got this How it is :'''
[[File:RType original level 2 Cpc.gif|800px]]
'''We How it could had this be:'''
[[File:Level2 plus.bmp|800px]]
Level 2 mock-up, redesigned by MacDeath.
'''We What will have this be:'''
[[File:Rtype128k_stage2.png|800px]]