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Digital Joystick Related

694 bytes added, 03:24, 30 January 2010
/* Finding proper joysticks */
==Finding proper joysticks==
It is not that easy, especially for the PLUS range which may make full use of the 2-buttons features (Cartridges games) or when dealing with modern CPC/Plus games including this feature in gameplay . Some old CPC era games included a more flexible "redefine keys/controls" option so you could use the second button but post 1990 games rarely did actually... mostly because the gameplay was rarely conceived to include more than one button. Even games with a second button needed often relied on keyboard and you couldn't even re-define the 2nd button's function if you have the chance to get a compatible 2-button Joystick. And even some Cartridge games where stricts "CPC to cart ports" and didn't even featured the 2 button option in their gameplay.    Or unless you properly rewire a modern Joystick (completly possible and not even that hard, just find a proper connector and rewire all thoses with some diodes or resistors perhaps...
(but post 1990 games rarely did... and even some Cartridge games where stricts "CPC to cart ports" and didn't even featured the 2 button option in their gameplay.)
Or unless you properly rewire a modern Joystick.
Not that Amstrad was uncompatible with most Atari Standard joysticks.
But few games made use of the possibility to have a second button, yet some controllers did feature this alongside Autofire.
 
Even 16bit comuter such as Amiga or Atari ST rarely made use of a 2-button per joystick gameplay (often you had to add some Keys with the keyboard to complete the gameplay...for Pause or Quit game, but also for alternatives firing sometimes, just like on some CPC games...)
 
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