Changes
/* Objects/Sprites subsytem */
Sprite graphics are composed of theses structures:
*BYTE : attribute (afaik only used for color after AND 3)
*BYTE*8 : 1bit graphics , only present if attribute <> #36
Sprites tables are composed of theses structures :
*BYTE width in char units
*BYTE height in char units
*WORD pixels address
The basic sprites table if located at #BC67 and level sprites table address can be found at (#C4BA)
Here is some example code written in Basic to convert R-Type sprites from uncompressed 64K type 1 SNA to BMP format :[[file:R_extractspr.x]] [[User:Fano|Fano]] 1016:4347, 21 November 2009 (UTC)