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43 bytes added, 01:48, 14 November 2009
/* The good Aspects */
* In Gameplay : most enemies patterns were closely respected.
As a result, even the humble Amstrad version was very close to the Arcade, at least in gameplay(even sometimes more than the c64 version).
Also the Amstrad version did include good sound effects too... yet they were too few (and no real music).
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