Changes
Added a little linux section for tools... still need some work to get a complete howto
=Introduction = General ==Cross development is a development method where you use another machine (the host) to develop programs for the CPC (target). This is interesting because you can make a big program wich sourcecode does not even fit on the CPC ram.
Once you have your binary file you have two choices depending on if the game will be for cassette or disc.
=== Cassette ==Tools needed for cross development=
=== Disc Cross assemblers ===* [[sjasm]]* [[ZMac]]
== Windows ==
=== Cross Assemblers ===
*[[tasm]]
*[[Pasmo]]
*[[ZMac]]
*[http://little-bat.de/prog/ zasm]
*[[WinApe]]'s built in assembler
=== For cassette ===
|TAPE:RUN"
=== For disc ===
* Use CPCFS or CPCXFS to put the binary files into a Disk Image file (DSK)
* Then you can run the program on the emulator the same way as you would run it on a real CPC
If your CPC has a 3.5" disc drive then the easiest method is to transfer the DSK to a 3.5" disc using the PC.
- Put the disc into your CPC's 3.5" disc drive and type
- |B: RUN "<gamename>
== Snapshots ==
The fastest way of testing your code on an emulator is by creating a snapshot. Use [[CPCSnapshot]] to insert your assembled code into a snapshot file. Then just load the snapshot file into the emulator. Windows users may also try WinAPE's integrated assembler which assembles the code directly into the emulated CPC's memory.
== Web links ==