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Programming:Cross Development

1,297 bytes added, 09:44, 14 October 2007
New page: == General == There are various Z80 assemblers which you can use to develop games for the CPC. I always test on an emulator first then when the program is complete I test it on a real CPC...
== General ==

There are various Z80 assemblers which you can use to develop games for the CPC.
I always test on an emulator first then when the program is complete I test it on a real CPC.

Once you have your binary file you have two choices depending on if the game will be for cassette or disc.

Cassette:

- Use 2CDT to add the files to a Cassette Image File (CDT)
- Then you can run the program on the emulator the same way as you would run it on a real CPC

Disc:

- Use CPCFS or CPCXFS to put the binary files into a Disk Image file (DSK)
- Then you can run the program on the emulator the same way as you would run it on a real CPC


Cross Assemblers:

Pasmo

== Testing on a real CPC ==

== For cassette ==

- Use Tape2WAV to convert the Cassette Image file (CDT) into a WAV file.
- Connect your CPC (CPC664 and CPC6128 have a cassette input) to the Line-Out output of your PC soundcard
- On the CPC type:
|TAPE:RUN"
- Start your WAV player
- Set the volume to maximum
- play the WAV file
- Wait for the program to load...

== For disc ==

If your CPC has a 3.5" disc drive then the easiest method is to transfer the DSK to a 3.5" disc using the PC.

- Then use CPCDiskXP to write the DSK to a 3.5" disc drive
- Put the disc into your CPC's 3.5" disc drive and type
- |B: RUN "<gamename>
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