Changes
8BP
,'''Description'''
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8BP allows BASIC programmers to create platform games, arcade, etc without the need of compiling. Games run on top of BASIC interpreter.8BP is not a game engine. It do does not force programmers to use certain script languajes languages or game structure. In fact, 8BP is a list of new commands oriented to develop games.
8BP is free and opensourceopen source, available at https://github.com/jjaranda13/8BP, including sources , demos, manual and gamesThere is a blog (in spanishSpanish) by 8BP author (Jose Javier Garcia Aranda) at http://8bitsdepoder.blogspot.com.es/
Manual (available at https://github.com/jjaranda13/8BP) is in spanishSpanish....but now i I am translating it to englishEnglish! if you want to help me, you are welcome. There is an english English draft version uploaded
Videos at [https://www.youtube.com/channel/UCThvesOT-jLU_s8a5ZOjBFA youtube 8BP channel]
'''Main features:'''
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* 32 sprites with clipping, overwrite, ordering and colision collision detection (mode 0 and mode 1)* 4 sprites sorting modes, based on Ymax or Ymin, partial or complete
* sprite/image flipping (mode 0 and mode 1)
* animation sequences, and macrosequences. Any sprite can change automatically its animation sequence depending on its parameters Vy,Vx
* multi-directional scroll (based in command MAP2SP)
* allows in-game music based on WYZtracker 2.0.1.0 tool (commands MUSIC and MUSICOFF)
* layout ( which is a kind of "tile map"), with colision collision detection.
* only takes 8 KB, leaving 24 KB for BASIC programs. 8BP reserves 8KB for sprites and 1.4KB for music, but your BASIC program can have up to 24 KB length
* STARS command for sand effects, rain, snow and stars planes.
* Pseudo 3D capability for "pole position" style games (racing games, tanks, etc)
8BP is always under development, but new versions always are backward compatible. Current The current version is V35V36
'''forum thread'''