Retro Game Asset Studio
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Revision as of 20:52, 8 August 2012 by Lachlank (Talk | contribs) (Created page with "= Retro Game Asset Studio = == Introduction == This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Am...")
Retro Game Asset Studio
Introduction
This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Amstrad CPC, ZX Spectrum and Commodore 64). It is a cross development tool in that it will run on a PC and produce output to be consumed by a compiler.
It is free and open source. It is also a work in progress so some features may be incomplete and/or buggy.
Features
- Uses a common editor for all target platforms.
- View sprite animation preview at any frame rate
- Edit hardware sprites for CPCPlus, with custom palette
- Export to multiple languages per platform. (e.g. 3 targets are supported for CPC: MAXAM assembler, C, and Basic).
- Import any image file and convert to bitmap with fine control over brightness, contrast and dithering. Includes palette optimisation.
- Import any video file and generate an assembly program to replicate (CPC only).
- Export a blank image with indexed amstrad palette for editing in external paint program. Can be reimported.
- Includes a full test program to see your sprites in action (CPC only).
- Includes a basic level editor
- Includes a basic sound effects / music tracker (CPC only).
- Cross Platform, run under Windows or Mac/Linux via MONO runtime.
- Edit multiple sprites simultaneously in a grid (custom grid columns, any selection of sprites).
- Onion skinning in sprite editor of either other sprites or any image file.
- Editor supports standard bitmap editing conventions such as Ctrl+Mouse wheel for zoom etc.
- Handles attribute blocks for Spectrum/C64 bitmaps.
- Sprite rotation.
Downloads
Download Windows Installer here: RGAS.zip 0.9 (Requires .Net Framework 3.5)