Rick Dangerous 128+
Rick Dangerous 128+ is an extended version of Rick Dangerous for the Amstrad 6128+ with the aim to include extra PLUS features thanks to the extended memory.
Screenshots
Features
- the famous digitised 'Whhhaaa' sample at 15Khz !
- Full levels from 16bits versions (special THX to bigorno)
- Cutscenes with graphics from the Amiga version
- Musics from the Atari ST version
- Redone tiles and sprites, additionnal artwork.
- And many, many surprises...
Team
- Fano : Main code and additionnal graphics
- BDC-Iron : Intro code and graphics
- MacDeath : Ingame graphics
Special Thanks
- Bigorno.net [1] : 16bits levels and Xrick source code
- Rick Dangerous Resurrected [2] : Rick Dangerous ressources
- Targhan from Arkos : FDC tools code
- MetalBrain : Exomizer cruncher code
- Madram from Overlanders : AYC player code
- Fkey : YM cruncher
Original Team
(infos taken from Wikipedia's french page)
- Programm, conception : Simon Phipps
- Graphics : Simon Phipps, Terry Lloyd
- Music : Dave Pridmore
- Level Design : Rob Toone, Bob Churchill
- Programmation Amstrad & Spectrum : Dave Pridmore
- Programmation C64 : Stu Gregg
Download and links
Release date : December 24th 2009
To wish you an happy cRICKstmas... it will be a nice occasion to introduce good old Rick on 6128+ to kids in your families...
But...but wait...
It is the December 24th 2009.
Media:Rick_final.zip here it is.
You can also find it at BDC-Iron's page (in French), alongside the first review of this game (with pictures).
And be kind to troll there for the guy suffers from the awfull "Speccyfanboyist syndrome" and "Commodorkness" :
"In many ways I consider the Amstrad CPC version of both Rick games to be the weakest of the three 8-bit versions. CPC owners won't like that, but all I'll say is you should have bought a Speccy instead... " Or a 6128+ ?