Difference between revisions of "Striker in the Crypts of Trogan"

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'''Striker In The Crypts Of Trogan''' is a platform game released by [[Codemasters]] Software  in 1992.
 
'''Striker In The Crypts Of Trogan''' is a platform game released by [[Codemasters]] Software  in 1992.
  
It uses the same engine as [[Switchblade ( Cartridge )|Switchblade]] with some improvements and it supports Extra PLUS features : the 4096 colours palette allows smooth coloured layers in the sky, as seen on the picture.
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It uses the same engine as [[Switchblade ( Cartridge )|Switchblade]] with some improvements and it supports extra PLUS features : the 4096 colour palette allows smooth coloured layers in the sky, as seen on the picture. See below for more details of PLUS features used.
  
It is also one of the rare [[Video modes|Mode 1]] games to include [[rasters|raster]] effects to enhance the actual number of colours used in the game's window.
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It is also one of the rare [[Video modes|Mode 1]] games to include [[rasters|raster]] effects to enhance the actual number of colours used in the game's window. Most other Mode 1 productions used Rasters only to add colours in the [[HUD]], yet "Trogan" also does both. But this use of rasters is not flawless as those rasters do not move with the vertical scroll.
  
Most other Mode 1 productions used Rasters only to add colours in the [[HUD]], yet "Trogan" also does.
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This is actually a nice game, yet sometimes criticised because it is actually a Switchblade rip-off. But as Jeff Calder did both games, this is not that suprising.
 
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But this use of rasters is not flawless as those rasters do not move with the vertical scrolling.
+
 
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This is actually a nice game, yet sometimes criticised because it is actually a Switchblade ripp-off. But as Jeff Calder did tboth games, this is not that chocking.
+
  
 
The main reproach we may find to this game may come from the way the player's character jump...not smooth nor natural as in a [[Rick Dangerous 2]].
 
The main reproach we may find to this game may come from the way the player's character jump...not smooth nor natural as in a [[Rick Dangerous 2]].
  
The Mode 1's few colours (despite rasters) are well used and give a particular atmosphere, but a greater use of the Plus Hard Sprite Capability (for the Player's character or to add more coloured elements as in [[Switchblade ( Cartridge )]]) wouldn't have hurt...
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The Mode 1's few colours (excluding the rasters) are well used and give a particular atmosphere, but a greater use of the Plus hardware sprite capability (for the player's character or to add more coloured elements as in [[Switchblade ( Cartridge )]]) wouldn't have hurt...
  
Yet such a game is probably one of the better exemple of a decent [[Speccy Port]] or more accurately Speccy "co-developpment".
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Yet such a game is probably one of the better example of a decent [[Speccy Port]] or more accurately Speccy "co-developpment".
  
 
Also the Animated intro is worth noting.
 
Also the Animated intro is worth noting.

Revision as of 07:09, 1 October 2013

Striker in the crypts of trogan screenshot.png

Information taken from CPC-Power's CPCGAMES page (ex phénix informatique).

Striker In The Crypts Of Trogan is a platform game released by Codemasters Software in 1992.

It uses the same engine as Switchblade with some improvements and it supports extra PLUS features : the 4096 colour palette allows smooth coloured layers in the sky, as seen on the picture. See below for more details of PLUS features used.

It is also one of the rare Mode 1 games to include raster effects to enhance the actual number of colours used in the game's window. Most other Mode 1 productions used Rasters only to add colours in the HUD, yet "Trogan" also does both. But this use of rasters is not flawless as those rasters do not move with the vertical scroll.

This is actually a nice game, yet sometimes criticised because it is actually a Switchblade rip-off. But as Jeff Calder did both games, this is not that suprising.

The main reproach we may find to this game may come from the way the player's character jump...not smooth nor natural as in a Rick Dangerous 2.

The Mode 1's few colours (excluding the rasters) are well used and give a particular atmosphere, but a greater use of the Plus hardware sprite capability (for the player's character or to add more coloured elements as in Switchblade ( Cartridge )) wouldn't have hurt...

Yet such a game is probably one of the better example of a decent Speccy Port or more accurately Speccy "co-developpment".

Also the Animated intro is worth noting.

Screenshots

Videos

Long play of Striker in the Crypts of Trogan

Part 1: Part 2:
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Part 3: Part 4:
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Production Team

Code : Jeff Calder

Graphics : George Calvert, Andy Wynd

Music : Andy Wynd

Design : Jeff, Andy, Ee, George, Buster, Linda, Sue

Download

CPC-Power Download link

Striker download as DSK image

Links