Difference between revisions of "GMSK"
(more details) |
|||
Line 1: | Line 1: | ||
− | + | G-MSK - Graphical Mode 0 to Sprite Converter | |
+ | ============================================ | ||
− | + | 1. Introduction | |
+ | =============== | ||
− | GMSK | + | Version: 0.39 alpha |
+ | -------- | ||
+ | |||
+ | This FutureOS program allows to convert a part of a Mode 0 Screen | ||
+ | (use cursor to choose) to the CPC-Plus Sprite RAM. The Converter uses | ||
+ | all 16 CPC-Plus Sprites. You can save the Sprites to disc and use them | ||
+ | in your own Demos, Programs and Games. | ||
+ | |||
+ | |||
+ | 2. Control of GMSK | ||
+ | ================== | ||
+ | After launching the program, you can use both joysticks, the CPC-keyboard | ||
+ | (cursor keys and copy) or some mice (c'est le souris). No lightpen support! | ||
+ | |||
+ | |||
+ | 3. How to use the GMSK | ||
+ | ====================== | ||
+ | - Insert Disc named "GMSK.dsk" to Drive A. | ||
+ | - Start FutureOS throug RSX-command !OS. | ||
+ | |||
+ | - Read Directory of the Drive (first tag A-Icon, then use/tag DIR-Icon). | ||
+ | |||
+ | - Tag file "- G-MSK .64K" | ||
+ | - Run Program G-MSK (use RUN-Icon, at down left side). | ||
+ | (now you should see the CBM-Desktop of the converter). | ||
+ | - Press Copy to activate "File", then | ||
+ | - Press Copy to activate "Load Pict.", then | ||
+ | (read the message, that no file is tagged until yet). | ||
+ | - Press Space to get back to the FutureOS-Desktop (temporarily). | ||
+ | (now you see the FutureOS-Desktop like usual). | ||
+ | - Press Shift or Control to show the Directories of tagged drives. | ||
+ | - Tag picture to convert (place it on the disc previously). | ||
+ | - Click at OK-Icon (right side). | ||
+ | (now you should see the CBM-Desktop of the converter again). | ||
+ | - Press Copy to activate "File". | ||
+ | - Press Copy to activate "Load Pict.". | ||
+ | - Selekt "Y" and press Copy to load Picture. | ||
+ | (the picture will be loaded, uncompressed and a PAL-file will be loaded too). | ||
+ | (You can now choose the arrangement of the sprites, but first ...) | ||
+ | - Move "cursor" right to "Conversion" and press Copy. | ||
+ | - Move the graphical cursor to the portion of the screen, which should be | ||
+ | converted. | ||
+ | - Press Copy again to activate function "Pic. -> Sprite" | ||
+ | - Have a look at the Picture and then press Space. | ||
+ | - Have a look at the converted Sprites!!! (enjoy it for a while *g* or shout!) | ||
+ | - Press Space again go come back... to GMSK ;-) | ||
+ | |||
+ | - Press Copy to activate "File". | ||
+ | - Move down three lines (use Cursor-down key). | ||
+ | - Press Copy to activate "Save Spri.", to save the new Sprites to Disc. | ||
+ | - Hit Return to accept Drive, User and Name (or change it, if you like). | ||
+ | (don't use little letters, if you want to use the file later with AmsDOS). | ||
+ | - Press Copy to activate Menue "File". | ||
+ | - Move completely down (cursor down key) to the bottom of menue "File". | ||
+ | - Select function "End" (use Copy). | ||
+ | - Select "Yes" and press Copy. | ||
+ | (now you've left GMSK, you should see the FutureOS-Desktop again). | ||
+ | - Touch Shift or Control key to see the saved Sprites in one of the directories. | ||
+ | (if not - shout loud! ... mail tfm, kick as and ... then try again). | ||
+ | - Quit FutureOS (... or have some more fun, creating other Sprites). | ||
+ | |||
+ | You can now load the converted Sprites to the ASIC-Sprite-RAM (adress &4000), | ||
+ | to work with them. | ||
+ | The color-palette of the Sprites is located between &6422 and &643F (&1E Bytes, | ||
+ | two bytes for every PEN from 0 to &0F). | ||
+ | |||
+ | |||
+ | 4. Supported functions in GMSK | ||
+ | ============================== | ||
+ | Menue File: | ||
+ | ----------- | ||
+ | - Load Pict. (see 5. Supported graphic formats). | ||
+ | - Save Pict. | ||
+ | - Load Spri. | ||
+ | - Save Spri. | ||
+ | - Close (same as End) | ||
+ | - Version (shows actual program version) | ||
+ | - End | ||
+ | |||
+ | Menue Process: | ||
+ | -------------- | ||
+ | - Clear (clears loaded Picture and ASIC-Sprite-RAM) | ||
+ | |||
+ | Menue Options: | ||
+ | -------------- | ||
+ | - Colour (but only for PENs, not for Sprites until now). | ||
+ | - Language (english, german, french, and others if YOU translate!). | ||
+ | |||
+ | Sprite Format: | ||
+ | -------------- | ||
+ | - M0 -> 2(X)*8(Y) (sets 2 Sprites in X and 8 Sprites in Y) | ||
+ | - M0 -> 3(X)*5(Y) | ||
+ | - M0 -> 4(X)*4(Y) | ||
+ | - M0 -> 5(X)*3(Y) | ||
+ | - M0 -> 8(X)*2(Y) | ||
+ | - every 2. line x (only every second scan line will be used) | ||
+ | |||
+ | Conversion: | ||
+ | ----------- | ||
+ | - Pic. -> Sprite (the real function of the program). | ||
+ | - Show picture | ||
+ | - Show sprites | ||
+ | |||
+ | Help | ||
+ | ---- | ||
+ | - Help | ||
+ | - Menue | ||
+ | - -$$$- | ||
+ | - .www. | ||
+ | |||
+ | |||
+ | 5. supported graphic formats | ||
+ | ============================ | ||
+ | - native 17 KB CPC screens (from SAVE"PIC",b,&C000,&4000). | ||
+ | - 16 KB screens (16 KB pure graphic data, without file-header). | ||
+ | - OCP-Screens (uncrunched and crunched) with PALette file. | ||
+ | * If you load an OCP-Art-Studio Screen, GMSK looks automatically for a | ||
+ | .PAL file. If a .PAL file is present the PENs and Sprite-Colors are set. |
Revision as of 09:23, 11 September 2006
G-MSK - Graphical Mode 0 to Sprite Converter
Contents
================================
1. Introduction
===
Version: 0.39 alpha
This FutureOS program allows to convert a part of a Mode 0 Screen (use cursor to choose) to the CPC-Plus Sprite RAM. The Converter uses all 16 CPC-Plus Sprites. You can save the Sprites to disc and use them in your own Demos, Programs and Games.
2. Control of GMSK
======
After launching the program, you can use both joysticks, the CPC-keyboard (cursor keys and copy) or some mice (c'est le souris). No lightpen support!
3. How to use the GMSK
==========
- Insert Disc named "GMSK.dsk" to Drive A. - Start FutureOS throug RSX-command !OS.
- Read Directory of the Drive (first tag A-Icon, then use/tag DIR-Icon).
- Tag file "- G-MSK .64K" - Run Program G-MSK (use RUN-Icon, at down left side).
(now you should see the CBM-Desktop of the converter).
- Press Copy to activate "File", then - Press Copy to activate "Load Pict.", then
(read the message, that no file is tagged until yet).
- Press Space to get back to the FutureOS-Desktop (temporarily).
(now you see the FutureOS-Desktop like usual).
- Press Shift or Control to show the Directories of tagged drives. - Tag picture to convert (place it on the disc previously). - Click at OK-Icon (right side).
(now you should see the CBM-Desktop of the converter again).
- Press Copy to activate "File". - Press Copy to activate "Load Pict.". - Selekt "Y" and press Copy to load Picture.
(the picture will be loaded, uncompressed and a PAL-file will be loaded too). (You can now choose the arrangement of the sprites, but first ...)
- Move "cursor" right to "Conversion" and press Copy. - Move the graphical cursor to the portion of the screen, which should be
converted.
- Press Copy again to activate function "Pic. -> Sprite" - Have a look at the Picture and then press Space. - Have a look at the converted Sprites!!! (enjoy it for a while *g* or shout!) - Press Space again go come back... to GMSK ;-)
- Press Copy to activate "File". - Move down three lines (use Cursor-down key). - Press Copy to activate "Save Spri.", to save the new Sprites to Disc. - Hit Return to accept Drive, User and Name (or change it, if you like).
(don't use little letters, if you want to use the file later with AmsDOS).
- Press Copy to activate Menue "File". - Move completely down (cursor down key) to the bottom of menue "File". - Select function "End" (use Copy). - Select "Yes" and press Copy.
(now you've left GMSK, you should see the FutureOS-Desktop again).
- Touch Shift or Control key to see the saved Sprites in one of the directories.
(if not - shout loud! ... mail tfm, kick as and ... then try again).
- Quit FutureOS (... or have some more fun, creating other Sprites).
You can now load the converted Sprites to the ASIC-Sprite-RAM (adress &4000), to work with them. The color-palette of the Sprites is located between &6422 and &643F (&1E Bytes, two bytes for every PEN from 0 to &0F).
4. Supported functions in GMSK
==================
Menue File:
- Load Pict. (see 5. Supported graphic formats). - Save Pict. - Load Spri. - Save Spri. - Close (same as End) - Version (shows actual program version) - End
Menue Process:
- Clear (clears loaded Picture and ASIC-Sprite-RAM)
Menue Options:
- Colour (but only for PENs, not for Sprites until now). - Language (english, german, french, and others if YOU translate!).
Sprite Format:
- M0 -> 2(X)*8(Y) (sets 2 Sprites in X and 8 Sprites in Y) - M0 -> 3(X)*5(Y) - M0 -> 4(X)*4(Y) - M0 -> 5(X)*3(Y) - M0 -> 8(X)*2(Y) - every 2. line x (only every second scan line will be used)
Conversion:
- Pic. -> Sprite (the real function of the program). - Show picture - Show sprites
Help
- Help - Menue - -$$$- - .www.
5. supported graphic formats
================
- native 17 KB CPC screens (from SAVE"PIC",b,&C000,&4000). - 16 KB screens (16 KB pure graphic data, without file-header). - OCP-Screens (uncrunched and crunched) with PALette file.
- If you load an OCP-Art-Studio Screen, GMSK looks automatically for a
.PAL file. If a .PAL file is present the PENs and Sprite-Colors are set.