Difference between revisions of "Programming:Random Number Generator"
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(added 16-bit routine with 'r' register) |
m (→16-bit Random Number Generator using 'r' register: changed labels, added ret) |
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<pre> | <pre> | ||
− | + | Rand16 ld a,r | |
ld h,a | ld h,a | ||
− | + | Rand8 ld b,a | |
add a,a | add a,a | ||
add a,a | add a,a | ||
add a,b | add a,b | ||
inc a | inc a | ||
− | ld ( | + | ld (Rand8 + 1),a |
ld l,a ; HL now contains a random 16-bit number | ld l,a ; HL now contains a random 16-bit number | ||
+ | ret | ||
</pre> | </pre> | ||
[[Category:Programming]] | [[Category:Programming]] |
Revision as of 03:47, 17 December 2010
Contents
8-bit Random Number Generator
This is a very simple generator. It's function is x[i + 1] = (5 * x[i] + 1) mod 256. The only advantage is the small size and it's simplicity.
Input: none
Output: A = a pseudo random number, period 256
Rand8 ld a,Seed ; Seed is usually 0 ld b,a add a,a add a,a add a,b inc a ; another possibility is ADD A,7 ld (Rand8+1),a ret
8-bit Random Number Generator - lookup table based
To use this routine you need to define 1 Byte of RAM for the RandomPtr.
Input: none
Output: A = a pseudo random number, period 256
RandomNumber: push hl ld a,(RandomPtr) inc a ld (RandomPtr),a ld hl,RandTable add a,l ld l,a jr nc,.skip inc h .skip: ld a,(hl) pop hl ret RandTable: db &3B,&02,&B7,&6B,&08,&74,&1A,&5D,&21,&99,&95,&66,&D5,&59,&05,&42 db &F8,&03,&0F,&53,&7D,&8F,&57,&FB,&48,&26,&F2,&4A,&3D,&E4,&1D,&D9 db &9D,&DC,&2F,&F5,&92,&5C,&CC,&00,&73,&15,&BF,&B1,&BB,&EB,&9E,&2E db &32,&FC,&4B,&CD,&A7,&E6,&C2,&10,&11,&80,&52,&B2,&DA,&77,&4F,&EC db &13,&54,&64,&ED,&94,&8C,&C6,&9A,&19,&9F,&75,&FA,&AA,&8D,&FE,&91 db &01,&23,&07,&C1,&40,&18,&51,&76,&3C,&BD,&2A,&88,&2D,&F1,&8A,&72 db &F6,&98,&35,&97,&68,&93,&B3,&0C,&82,&4E,&CB,&39,&D8,&5F,&C7,&D4 db &CE,&AE,&6D,&A3,&7C,&6A,&B8,&A6,&6F,&5E,&E5,&1B,&F4,&B5,&3A,&14 db &78,&FD,&D0,&7A,&47,&2C,&A8,&1E,&EA,&2B,&9C,&86,&83,&E1,&7B,&71 db &F0,&FF,&D1,&C3,&DB,&0E,&46,&1C,&C9,&16,&61,&55,&AD,&36,&81,&F3 db &DF,&43,&C5,&B4,&AF,&79,&7F,&AC,&F9,&37,&E7,&0A,&22,&D3,&A0,&5A db &06,&17,&EF,&67,&60,&87,&20,&56,&45,&D7,&6E,&58,&A9,&B0,&62,&BA db &E3,&0D,&25,&09,&DE,&44,&49,&69,&9B,&65,&B9,&E0,&41,&A4,&6C,&CF db &A1,&31,&D6,&29,&A2,&3F,&E2,&96,&34,&EE,&DD,&C0,&CA,&63,&33,&5B db &70,&27,&F7,&1F,&BE,&12,&B6,&50,&BC,&4D,&28,&C8,&84,&30,&A5,&4C db &AB,&E9,&8E,&E8,&7E,&C4,&89,&8B,&0B,&24,&85,&3E,&38,&04,&D2,&90
16-bit Random Number Generator
This algorithm uses a similar method, but returns much better results.
Input: none
Output: A = a pseudo random number, period 65536
Rand16 ld de,Seed ; Seed is usually 0 ld a,d ld h,e ld l,253 or a sbc hl,de sbc a,0 sbc hl,de ld d,0 sbc a,d ld e,a sbc hl,de jr nc,Rand inc hl Rand ld (Rand16+1),hl ret
16-bit Random Number Generator using 'r' register
A pseudo random generator using the 'r' register for the first byte of the random number. It then uses this number as a seed to feed the 8-bit random number generator to generate the other byte of the random value.
Input: none
Output: HL = a pseudo random number, period 65536
Rand16 ld a,r ld h,a Rand8 ld b,a add a,a add a,a add a,b inc a ld (Rand8 + 1),a ld l,a ; HL now contains a random 16-bit number ret