Difference between revisions of "Spindizzy"

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[[File:Spindizzy.png|thumb|right|GERALD collecting some jewels]]
 
[[File:Spindizzy.png|thumb|right|GERALD collecting some jewels]]
  
'''''Spindizzy''''' is a 1986 isometeric action/puzzle game by [[Activision]] in the vein of the earlier ''Marble Madness''. The game is about navigating the 3-D terrain with a gyro-shaped probe called "GERALD", collecting jewels. There are ramps, trampolines, and other features that require a skillful buildup of momentum, while switches on the floor control machinery such as elevators.
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'''''Spindizzy''''' is a 1986 isometeric action/puzzle game by [[Activision]] in the vein of the earlier ''Marble Madness''. The game is about navigating the 3-D terrain with a gyro-shaped probe called GERALD, collecting jewels and trying not to drop into the bottomless pit that surrounds the visible terrain. There are ramps, trampolines, and other features that require a skillful buildup of momentum, while switches on the floor control machinery such as elevators.
  
 
This game was followed up by ''Spindizzy Worlds'' on 16-bit machines like the [[Amiga]].
 
This game was followed up by ''Spindizzy Worlds'' on 16-bit machines like the [[Amiga]].

Revision as of 18:52, 8 July 2010

GERALD collecting some jewels

Spindizzy is a 1986 isometeric action/puzzle game by Activision in the vein of the earlier Marble Madness. The game is about navigating the 3-D terrain with a gyro-shaped probe called GERALD, collecting jewels and trying not to drop into the bottomless pit that surrounds the visible terrain. There are ramps, trampolines, and other features that require a skillful buildup of momentum, while switches on the floor control machinery such as elevators.

This game was followed up by Spindizzy Worlds on 16-bit machines like the Amiga.

Video

{{#ev:youtube|HEn6pkE_e8Q|450}}

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