Difference between revisions of "Spindizzy"
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(Created page with ''''''Spindizzy''''' is a 1986 isometeric action/puzzle game by Activision in the vein of the earlier Marble Madness. The game is about navigating the 3-D terrain with a gyro-…') |
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− | '''''Spindizzy''''' is a 1986 isometeric action/puzzle game by [[Activision]] in the vein of the earlier Marble Madness. The game is about navigating the 3-D terrain with a gyro-shaped probe called "GERALD". There are ramps and other features that require a skillful buildup of momentum, while switches on the floor control machinery such as elevators. | + | '''''Spindizzy''''' is a 1986 isometeric action/puzzle game by [[Activision]] in the vein of the earlier Marble Madness. The game is about navigating the 3-D terrain with a gyro-shaped probe called "GERALD", collecting jewels. There are ramps, trampolines, and other features that require a skillful buildup of momentum, while switches on the floor control machinery such as elevators. |
This game was followed up by ''Spindizzy Worlds'' on 16-bit machine like [[Amiga]]. | This game was followed up by ''Spindizzy Worlds'' on 16-bit machine like [[Amiga]]. |
Revision as of 12:20, 7 July 2010
Spindizzy is a 1986 isometeric action/puzzle game by Activision in the vein of the earlier Marble Madness. The game is about navigating the 3-D terrain with a gyro-shaped probe called "GERALD", collecting jewels. There are ramps, trampolines, and other features that require a skillful buildup of momentum, while switches on the floor control machinery such as elevators.
This game was followed up by Spindizzy Worlds on 16-bit machine like Amiga.
Video
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