Difference between revisions of "The Amazing Amstrad Omnibus"
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{|{{Prettytable|width: 700px; font-size: 2em;}} | {|{{Prettytable|width: 700px; font-size: 2em;}} | ||
− | |Title:|| The Amazing Amstrad Omnibus | + | |Title:|| '''The Amazing Amstrad Omnibus''' |
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|Authors:|| Martin Fairbanks | |Authors:|| Martin Fairbanks | ||
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<pre> | <pre> | ||
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− | Appendices | + | 1. The Amstrad Graphics Companion. |
+ | 2. The Amstrad Disc Companion. | ||
+ | 3. Exploring Artificial Intelligence. | ||
+ | 4. Logo-K. | ||
+ | 5. Entertainment. | ||
+ | 6. Creating Adventures. | ||
+ | 7. Structures Programming. | ||
+ | 8. Utility and Practical Programs. | ||
+ | 9. Crackers and Corkers. | ||
+ | |||
+ | Appendices. | ||
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</pre> | </pre> | ||
− | [[Category:Books]] | + | [[Category:Books]] [[Category:Book cover]] |
Revision as of 15:42, 30 June 2010
This book covers many aspects of computing.. General structured programing,
basic usage of CP/M, Artificial Intelligence(various games) and the
firmware
Information
Title: | The Amazing Amstrad Omnibus |
Authors: | Martin Fairbanks |
Publiser: | Interface Publications |
Year: | 1985 |
Pages: | 415 |
ISBN: | 0-907563-82-1 |
Contents
1. The Amstrad Graphics Companion. 2. The Amstrad Disc Companion. 3. Exploring Artificial Intelligence. 4. Logo-K. 5. Entertainment. 6. Creating Adventures. 7. Structures Programming. 8. Utility and Practical Programs. 9. Crackers and Corkers. Appendices.