Difference between revisions of "The Living Daylights"
Line 28: | Line 28: | ||
{|{{Prettytable|width: 700px; font-size: 2em;}} | {|{{Prettytable|width: 700px; font-size: 2em;}} | ||
− | |AA:|| | + | |AA:|| [http://cpcoxygen.fxwebdevelopment.com/aa_depot/024JS.html Issue 24 (Sep '87)]|| Page 54-55|| 68% |
|- | |- | ||
|CWTA:|| Issue 33 (Sep '87)|| Page 12|| 60% | |CWTA:|| Issue 33 (Sep '87)|| Page 12|| 60% |
Revision as of 06:36, 30 April 2010
|
Domark's second bite at the James Bond cherry, 'The Living Daylights' is very loosely based on the events of the movie of the same name.
Description
After Bond helps Russian officer Georgi Koskov make a daring defection to the West, the intelligence community is shocked when Koskov is abducted from his remote hiding place. Bond leaps into action, following a trail that leads to the gorgeous Kara, who plays Bond as easily as she plays her Stradivari cello. As they unravel a complex weapons scheme with global implications, they are forced into hair-raising chases, a riveting jailbreak and an epic battle in the Afghanistan desert with tanks, airplanes and a legion of freedom fighters on horseback
Ratings
Although felt to be an improvement on the previous James Bond game Amstrad Action and certainly enjoyed by reviewer Bob Wade, he critcised the fact that it was impossible to avoid the attacks of some enemies and that this is undermined the element of skill required to play the game. This was echoed in the second opinion for the game which felt that "Control can be frustrating, spoiling the otherwise lovely animation of Bond."
AA: | Issue 24 (Sep '87) | Page 54-55 | 68% |
CWTA: | Issue 33 (Sep '87) | Page 12 | 60% |
Solution
None
Cheats
None
Screenshots
Videos
None