Difference between revisions of "Amstrad Action, Issue 1, Oct 1985"

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Revision as of 14:59, 10 December 2019

The first issue of Amstrad Action, published by Future Publishing.

Contents

Page Number Title Description
Page 16 Way of the Exploding Fist It laid us flat
Page 18 Boulder Dash We dig it
Page 20 Wordstar Is it any better than Tasword and Microscript?
Page 30 Light Pens Which one should you get?
Page 39 Red Moon Level 9's latest blockbuster
Page 46 Cyrus II Chess Superb 3D display isn't all
Page 48 Lords of Midnight 32,000 screens of epic struggle
Page 49 Nonterraqueous Cheapo with 1,000 screens
Page 52 Sorcery + The supercharged disc version
Page 53 Everyone's a Wally Except the programmers of these graphics

Games reviewed

Codename MAT

Amsoft/Mircromega, £8.95 cass, joystick with keys or keys

Based on the classic Star Raiders, this game involves defending the solar system against an invasion fleet of Myons. There are seven defence zones based around the outer planets and their moons, with Earth the target at the core.

Your shields protect the ship against enemy photon tubes of your own that fire both forward and backward. You also have a tracking system which switches views to face the object being tracked. Your battle computer gives readouts on an objects direction and range.

The long range scan shows you objects in the nearby space while the sector scan shows the area around a planet. The solar chart shows the whole system and the status of the Centurion's systems.

Good News **Plenty of depth of control and game size
**Even lowest level is tough
**Tactics required as well as fast blast action
Bad News **Lots of key controls can be confusing
**3D graphics aren't that good
Graphics: 54%
Sonics: 45%
Grab Factor: 72%
Staying Power: 70%
AA Rating: 71%

Game Cheats/Hints/Tips

Airwolf, Short's Fuse, Karl's Treasure Hunt, Combat Lynx, Defend or Die, Amsgolf, Punchy, Sorcery

Scans