Difference between revisions of "80 Column Mode 1"
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120 POKE &B7C3,1:PEN 2:POKE &B7C3,2:PRINT"SMALL FONT PEN 2" | 120 POKE &B7C3,1:PEN 2:POKE &B7C3,2:PRINT"SMALL FONT PEN 2" | ||
130 POKE &B7C3,1:PEN 3:POKE &B7C3,2:PRINT"SMALL FONT PEN 3" | 130 POKE &B7C3,1:PEN 3:POKE &B7C3,2:PRINT"SMALL FONT PEN 3" | ||
+ | 140 KEY 1,"POKE &B7C3,1:PEN 1:POKE &B7C3,2"+CHR$(13) | ||
+ | 150 KEY 2,"POKE &B7C3,1:PEN 2:POKE &B7C3,2"+CHR$(13) | ||
+ | 160 KEY 3,"POKE &B7C3,1:PEN 3:POKE &B7C3,2"+CHR$(13) | ||
+ | 170 KEY 4,"CALL &BA11"+CHR$(13) | ||
</pre> | </pre> |
Latest revision as of 17:38, 10 May 2015
BASIC example: 80 column text (4x8) in MODE 1
10 DIM a(10):MODE 1:SYMBOL AFTER 32:FOR t=33 TO 255:PRINT CHR$(t);:NEXT:y=398:PRINT:sy=33 20 FOR n=1 TO 6:FOR p=2 TO 640 STEP 16 30 FOR k=1 TO 8 40 b$="":FOR x=1 TO 16 STEP 4:IF TEST(p+x,y)=0 THEN b$=b$+"0" ELSE b$=b$+"1" 50 NEXT 60 y=y-2:b$=b$+b$:a(k)=VAL("&x"+b$):NEXT:y=y+16 70 SYMBOL sy,a(1),a(2),a(3),a(4),a(5),a(6),a(7),a(8) 80 POKE &B7C3,2:PRINT CHR$(sy);:POKE &B7C3,1:sy=sy+1:IF sy>255 THEN GOTO 110 90 NEXT 100 y=y-16:NEXT 110 MODE 2:CALL &BA11:POKE &B7C3,1:PEN 1:POKE &B7C3,2:PRINT"SMALL FONT PEN 1" 120 POKE &B7C3,1:PEN 2:POKE &B7C3,2:PRINT"SMALL FONT PEN 2" 130 POKE &B7C3,1:PEN 3:POKE &B7C3,2:PRINT"SMALL FONT PEN 3" 140 KEY 1,"POKE &B7C3,1:PEN 1:POKE &B7C3,2"+CHR$(13) 150 KEY 2,"POKE &B7C3,1:PEN 2:POKE &B7C3,2"+CHR$(13) 160 KEY 3,"POKE &B7C3,1:PEN 3:POKE &B7C3,2"+CHR$(13) 170 KEY 4,"CALL &BA11"+CHR$(13)