Difference between revisions of "Nonterraqueous"
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* [http://en.wikipedia.org/wiki/Nonterraqueous English Wikipedia] | * [http://en.wikipedia.org/wiki/Nonterraqueous English Wikipedia] | ||
* [http://java.cpc-live.com/game.php?id=-N-&title=nonterraqueous Java CPC] | * [http://java.cpc-live.com/game.php?id=-N-&title=nonterraqueous Java CPC] | ||
+ | * [http://www.genesis8bit.fr/amstrad/game-rom/amstrad-game.php?prog_id=3241&title=Nonterraqueous&creator=Mastertronic Genesis 8Bit] | ||
+ | * [http://www.video-games-museum.com/en/game/Nonterraqueous/38/3/25854 Video Games Museum] | ||
== Download == | == Download == | ||
* [http://tacgr.emuunlim.com/downloads/filedetail.php?recid=631 The Amstrad CPC Games Resource] | * [http://tacgr.emuunlim.com/downloads/filedetail.php?recid=631 The Amstrad CPC Games Resource] |
Revision as of 20:52, 23 October 2012
Nonterraqueous is a game from Mastertronic
Information
Title: | Nonterraqueous |
Written by: | Stephen N Curtis |
Company: | Mastertronic |
Type: | Arcade / Platform |
Year: | 1985 |
Plot
"Nonterraqueous: Not of the earth or sea"
The game takes place on a remote planet that is ruled by an evil computer who is playing a universal chess game and is using the population as pawns. The population is planning a revolt and in doing so have built themselves a robot called the 'Seeker' to find the evil computers base and destroy it. You control the 'Seeker' and must navigate through the inside of a mountain (This mountain has 42 levels, split into 3 sections all up giving you over 1,000 screens).
This game has a sequel: Nonterraqueous 2 (Soul of a Robot).
Game Play
You control the Seeker through the inside of a mountain looking for the evil computers base - in order to do this you need to navigate through 1000+ screens. Your 'Psyche' is depleted on contact with the evil computes minions and photon thrusters will kill you instantly - so be careful. Your Seeker can fly, move along the ground, pick up objects etc - all have important uses.
There are some things to figure out in this game (Fuel & A Rocket) for example, in order to progress further. SWOP landing pads allow you to switch modes - which means you can shoot. Both of these operational mode have their uses. When you 'Psyche' runs out, it is game over. You can collect more 'Psyche'as you travel.
Screenshots
Cover
Links
- CPC Game Reviews
- Review in Amstrad Action: Page 49
- CPC Power
- English Wikipedia
- Java CPC
- Genesis 8Bit
- Video Games Museum