Difference between revisions of "Arcade Ports"

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(List by manufacturer)
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The theory, of course, was that kids would develop a taste for these high spec games at their local arcade and consequently go home and pester mum and dad for either more money to play the game that little bit longer or demand a version that they could play at home - although a more expensive short term investment, buying the right arcade conversion could prove to be a better long term prospect for the prudent household!  
 
The theory, of course, was that kids would develop a taste for these high spec games at their local arcade and consequently go home and pester mum and dad for either more money to play the game that little bit longer or demand a version that they could play at home - although a more expensive short term investment, buying the right arcade conversion could prove to be a better long term prospect for the prudent household!  
  
= Technical aspect <br> =
+
= Technical aspect <br> =
  
==Hardwares==
+
== Hardwares ==
  
Arcade Cabinets and games were often a close combinaison between a game ROM and a Hardware especially designed around it and for it.
+
Arcade Cabinets and games were often a close combinaison between a game ROM and a Hardware especially designed around it and for it.  
  
While the main CPU were often quite common chips, the Video was generaly (if not always) based on a heavy use of Hardwired Sprites and Harwired Scrollings in a custom fashion.
+
While the main CPU were often quite common chips, the Video was generaly (if not always) based on a heavy use of Hardwired Sprites and Harwired Scrollings in a custom fashion.  
  
A good share of earlier 80's Arcade games were Z80 based.
+
A good share of earlier 80's Arcade games were Z80 based.  
  
Example :
+
Example&nbsp;:  
*PacMan : it uses a single Z80 as CPU.
+
  
*Namco 8-bit Galaxian arcade system board : also use a single Z80 CPU.
+
*PacMan&nbsp;: it uses a single Z80 as CPU.
  
As Arcade games were to become the more and more complex, the number of CPU also increased.
+
*Namco 8-bit Galaxian arcade system board&nbsp;: also use a single Z80 CPU.
 +
 
 +
As Arcade games were to become the more and more complex, the number of CPU also increased.  
  
 
*The Namco 8-bit Galaga per example used three Z80 CPU (as main CPU, Video Co-CPU and Sound co-CPU)
 
*The Namco 8-bit Galaga per example used three Z80 CPU (as main CPU, Video Co-CPU and Sound co-CPU)
  
*1942 (Capcom) : uses a Z80 as main CPU and a second Z80 to manage additionnal 2x AY8910 Sound processors.
+
*1942 (Capcom)&nbsp;: uses a Z80 as main CPU and a second Z80 to manage additionnal 2x AY8910 Sound processors.
  
 
*Black Tiger (Black Dragon) (Capcom) uses a Z80 as main CPU and a second Z80 as sound-CPU to manage the YM2203 soundchip.
 
*Black Tiger (Black Dragon) (Capcom) uses a Z80 as main CPU and a second Z80 as sound-CPU to manage the YM2203 soundchip.
  
 +
<br> '''As a result, the earlier Arcade Games/Systems are not especially more powerfull than an Amstrad CPC computer, but were Discrete Logic and Hardware based while a CPC is mostly Software based.'''
  
'''As a result, the earlier Arcade Games/Systems are not especially more powerfull than an Amstrad CPC computer, but were Discrete Logic and Hardware based while a CPC is mostly Software based.'''
+
<br> Later Arcade system were more often fit with 16bit CPU (68000 is a common example) yet some were still equipped with Z80 as co-CPU.  
 
+
 
+
Later Arcade system were more often fit with 16bit CPU (68000 is a common example) yet some were still equipped with Z80 as co-CPU.
+
  
 
*Sega MegaDrive/Genesis is basically a downgraded arcade system, with a 68000 as main CPU and a Z80 as sound co-CPU. While the Z80 could mostly only used for sounds as a MegaDrive, it was also used to emulate Retro-Compatibility with SegaMaster System console (Z80 based system), provided the right cartridge adaptator.
 
*Sega MegaDrive/Genesis is basically a downgraded arcade system, with a 68000 as main CPU and a Z80 as sound co-CPU. While the Z80 could mostly only used for sounds as a MegaDrive, it was also used to emulate Retro-Compatibility with SegaMaster System console (Z80 based system), provided the right cartridge adaptator.
  
 +
<br>
  
==Gameplay==
+
== Gameplay ==
  
Arcade systems and games were mostly centered around Hardwired Sprites and scrolls.
+
Arcade systems and games were mostly centered around Hardwired Sprites and scrolls.  
  
This make a good proportion of Shoot'hem Ups (vertical or horizontal), Platformers, Beat'hem Up/All.
+
This make a good proportion of Shoot'hem Ups (vertical or horizontal), Platformers, Beat'hem Up/All.  
  
And quite always action oriented games. Adventure and text based games (or even point and click) were not well represented genres and mostly typically Computer Games.
+
And quite always action oriented games. Adventure and text based games (or even point and click) were not well represented genres and mostly typically Computer Games.  
  
'''Custom Game controller''' could be used.
+
'''Custom Game controller''' could be used.  
  
*'''Trackballs''' : Marble Madness kind of games.
+
*'''Trackballs'''&nbsp;: Marble Madness kind of games.
  
*'''Circular Potentiometer :''' Arkanoid.
+
*'''Circular Potentiometer&nbsp;:''' Arkanoid.
  
*'''Steering Wheel :''' OutRun and quite all Car-Games
+
*'''Steering Wheel&nbsp;:''' OutRun and quite all Car-Games
  
*'''Joystick with in-built Circular Potentiometer :''' Forgotten Worlds or Midnight Resistance.
+
*'''Joystick with in-built Circular Potentiometer&nbsp;:''' Forgotten Worlds or Midnight Resistance.
  
 +
<br>
  
==Execution of the ports==
+
== Execution of the ports ==
 
+
Being '''ROM''' based, Arcade games could be far heavier than what a home computer's RAM could handle. While a good 8bit sytem with 128K RAM and fast Disk Drive multiloading (=CPC6128) would be good enough to get accurate ports, the popularity of 64K RAM + Tape configuration (=CPC464 or ZX Spectrum) made accurate ports far more difficult.
+
  
It is quite well known that while many european ports weren't good/well done, some Japneses Cartridges ports done by the original manufacturer for the demanding Japanese market on Japanese computers would be considered great ports. Some '''MSX''' cartridge games had the honnor of such attention.
+
Being '''ROM''' based, Arcade games could be far heavier than what a home computer's RAM could handle. While a good 8bit sytem with 128K RAM and fast Disk Drive multiloading (=CPC6128) would be good enough to get accurate ports, the popularity of 64K RAM + Tape configuration (=CPC464 or ZX Spectrum) made accurate ports far more difficult.  
  
 +
It is quite well known that while many european ports weren't good/well done, some Japneses Cartridges ports done by the original manufacturer for the demanding Japanese market on Japanese computers would be considered great ports. Some '''MSX''' cartridge games had the honnor of such attention.
  
Many Arcade Manufacturer saw in the port of their arcade Hits only a way to get some extra cash from the licenses and franchise. Being mostly '''Japanese''', the Arcade Industry knew nothing about the European Home-Computer market and machines.
+
<br> Many Arcade Manufacturer saw in the port of their arcade Hits only a way to get some extra cash from the licenses and franchise. Being mostly '''Japanese''', the Arcade Industry knew nothing about the European Home-Computer market and machines.  
  
But '''American''' companies also knew nothing about the Amstrad CPC.
+
But '''American''' companies also knew nothing about the Amstrad CPC.  
  
And they actually had few interest to have Home-Computer ports being as good as the Arcade original, as peoples would then no more pay for Arcade and only play at home.
+
And they actually had few interest to have Home-Computer ports being as good as the Arcade original, as peoples would then no more pay for Arcade and only play at home.  
  
 
Also the success in Europe/Western World of software based machines such as Amstrad CPC, Atari ST, IBM compatibles (MS-DOS PC) or ZX spectrum would not ease the portage of such games.  
 
Also the success in Europe/Western World of software based machines such as Amstrad CPC, Atari ST, IBM compatibles (MS-DOS PC) or ZX spectrum would not ease the portage of such games.  
  
The Companies which bought the Licenses for the games often only wanted to use the Arcade's success as a good publicity to get fast selling games. They rarely tried to get actually good games but indeed fastly developped cheap games.
+
The Companies which bought the Licenses for the games often only wanted to use the Arcade's success as a good publicity to get fast selling games. They rarely tried to get actually good games but indeed fastly developped cheap games.  
  
 
*Sometimes the original Manufacturer would supply Codes, Datas and/or Arcade cabinet to the porting company... This may lead to a good port.
 
*Sometimes the original Manufacturer would supply Codes, Datas and/or Arcade cabinet to the porting company... This may lead to a good port.
  
*Other times the porting team would even have to go to the next arcade house and pay to play the original game to see how the game is (= no help from companies). Hence largely unaccurate ports ensues.  
+
*Other times the porting team would even have to go to the next arcade house and pay to play the original game to see how the game is (= no help from companies). Hence largely unaccurate ports ensues.
  
 
*It is also to notice that on the Amstrad CPC a lot of great arcade hits had the honnor to be hastly [[Speccy Port|Speccy Ported]].
 
*It is also to notice that on the Amstrad CPC a lot of great arcade hits had the honnor to be hastly [[Speccy Port|Speccy Ported]].
Line 79: Line 79:
 
= List by manufacturer<br>  =
 
= List by manufacturer<br>  =
  
The following games were ported onto the CPC (or inspired a similar game [*], based in the original idea) and have been split into groupings based on their original arcade developer or manufacturer&nbsp;:  
+
The following games were ported onto the CPC (or inspired a similar game '''[*]''', based in the original idea) and have been split into groupings based on their original arcade developer or manufacturer&nbsp;:  
  
 
== Alpha Denshi<br>  ==
 
== Alpha Denshi<br>  ==
Line 95: Line 95:
 
*[[APB]] ([[Domark]] - 1989)  
 
*[[APB]] ([[Domark]] - 1989)  
 
*Bad Lands (Domark - 1990)  
 
*Bad Lands (Domark - 1990)  
*Basketball --&gt; Basket Master [*] (Dinamic - 1987)  
+
*Basketball --&gt; Basket Master '''[*]''' (Dinamic - 1987)  
 
*Blasteroids (Image Works-Mirrorsoft - 1989)  
 
*Blasteroids (Image Works-Mirrorsoft - 1989)  
 
*Centipede --&gt; Killapede (Players - 1986)<br>  
 
*Centipede --&gt; Killapede (Players - 1986)<br>  
Line 138: Line 138:
 
== Bally Sente<br>  ==
 
== Bally Sente<br>  ==
  
*Trivial Pursuit --&gt; Trivial Pursuit Edition Genus [*] (Domark - 1986)<br>
+
*Trivial Pursuit --&gt; Trivial Pursuit Edition Genus '''[*]''' (Domark - 1986)<br>
  
 
== Capcom  ==
 
== Capcom  ==
Line 179: Line 179:
 
*Express Raider (US Gold - 1987)<br>  
 
*Express Raider (US Gold - 1987)<br>  
 
*Firetrap (Activision - 1987)<br>  
 
*Firetrap (Activision - 1987)<br>  
*Karate Champ --&gt; The Way of the Exploding Fist [*] ( Melbourne House - 1985) / International Karate Plus - IK+ [*] (System 3 - 1988)<br>  
+
*Karate Champ --&gt; The Way of the Exploding Fist '''[*]''' ( Melbourne House - 1985) / International Karate Plus - IK+ '''[*]''' (System 3 - 1988)<br>  
 
*[[Karnov]] ([[Activision]] -1988)  
 
*[[Karnov]] ([[Activision]] -1988)  
 
*Lemmings (Psygnosis - 1991) *first on Computer<br>  
 
*Lemmings (Psygnosis - 1991) *first on Computer<br>  
Line 444: Line 444:
 
<br>  
 
<br>  
  
=== LINKS<br>  ===
+
= Links<br>  =
 
+
----
+
  
 
[http://www.cpc-power.com/index.php?page=jeux&lenom=coin-op http://www.cpc-power.com/index.php?page=jeux&amp;lenom=coin-op]<br>  
 
[http://www.cpc-power.com/index.php?page=jeux&lenom=coin-op http://www.cpc-power.com/index.php?page=jeux&amp;lenom=coin-op]<br>  
Line 464: Line 462:
 
<br>  
 
<br>  
  
[[Category:Games|Games]] [[Category:Arcade_Port|Arcade_Port]] [[Category:Computer_and_video_game_companies|Computer_and_video_game_companies]]
+
<br>
  
<br>
+
[[Category:Games|Games]] [[Category:Arcade_Port|Arcade_Port]] [[Category:Computer_and_video_game_companies|Computer_and_video_game_companies]]

Revision as of 07:09, 30 April 2011

As is fitting for the golden age of arcade games, a large portion of the CPC range was made up of conversions of one classic coin-op or another. The major British based software houses of the time would bid for some of the biggest arcade games of the time and a number of key relationships between arcade game manufacturers and companies were established.

The theory, of course, was that kids would develop a taste for these high spec games at their local arcade and consequently go home and pester mum and dad for either more money to play the game that little bit longer or demand a version that they could play at home - although a more expensive short term investment, buying the right arcade conversion could prove to be a better long term prospect for the prudent household!

Technical aspect

Hardwares

Arcade Cabinets and games were often a close combinaison between a game ROM and a Hardware especially designed around it and for it.

While the main CPU were often quite common chips, the Video was generaly (if not always) based on a heavy use of Hardwired Sprites and Harwired Scrollings in a custom fashion.

A good share of earlier 80's Arcade games were Z80 based.

Example :

  • PacMan : it uses a single Z80 as CPU.
  • Namco 8-bit Galaxian arcade system board : also use a single Z80 CPU.

As Arcade games were to become the more and more complex, the number of CPU also increased.

  • The Namco 8-bit Galaga per example used three Z80 CPU (as main CPU, Video Co-CPU and Sound co-CPU)
  • 1942 (Capcom) : uses a Z80 as main CPU and a second Z80 to manage additionnal 2x AY8910 Sound processors.
  • Black Tiger (Black Dragon) (Capcom) uses a Z80 as main CPU and a second Z80 as sound-CPU to manage the YM2203 soundchip.


As a result, the earlier Arcade Games/Systems are not especially more powerfull than an Amstrad CPC computer, but were Discrete Logic and Hardware based while a CPC is mostly Software based.


Later Arcade system were more often fit with 16bit CPU (68000 is a common example) yet some were still equipped with Z80 as co-CPU.

  • Sega MegaDrive/Genesis is basically a downgraded arcade system, with a 68000 as main CPU and a Z80 as sound co-CPU. While the Z80 could mostly only used for sounds as a MegaDrive, it was also used to emulate Retro-Compatibility with SegaMaster System console (Z80 based system), provided the right cartridge adaptator.


Gameplay

Arcade systems and games were mostly centered around Hardwired Sprites and scrolls.

This make a good proportion of Shoot'hem Ups (vertical or horizontal), Platformers, Beat'hem Up/All.

And quite always action oriented games. Adventure and text based games (or even point and click) were not well represented genres and mostly typically Computer Games.

Custom Game controller could be used.

  • Trackballs : Marble Madness kind of games.
  • Circular Potentiometer : Arkanoid.
  • Steering Wheel : OutRun and quite all Car-Games
  • Joystick with in-built Circular Potentiometer : Forgotten Worlds or Midnight Resistance.


Execution of the ports

Being ROM based, Arcade games could be far heavier than what a home computer's RAM could handle. While a good 8bit sytem with 128K RAM and fast Disk Drive multiloading (=CPC6128) would be good enough to get accurate ports, the popularity of 64K RAM + Tape configuration (=CPC464 or ZX Spectrum) made accurate ports far more difficult.

It is quite well known that while many european ports weren't good/well done, some Japneses Cartridges ports done by the original manufacturer for the demanding Japanese market on Japanese computers would be considered great ports. Some MSX cartridge games had the honnor of such attention.


Many Arcade Manufacturer saw in the port of their arcade Hits only a way to get some extra cash from the licenses and franchise. Being mostly Japanese, the Arcade Industry knew nothing about the European Home-Computer market and machines.

But American companies also knew nothing about the Amstrad CPC.

And they actually had few interest to have Home-Computer ports being as good as the Arcade original, as peoples would then no more pay for Arcade and only play at home.

Also the success in Europe/Western World of software based machines such as Amstrad CPC, Atari ST, IBM compatibles (MS-DOS PC) or ZX spectrum would not ease the portage of such games.

The Companies which bought the Licenses for the games often only wanted to use the Arcade's success as a good publicity to get fast selling games. They rarely tried to get actually good games but indeed fastly developped cheap games.

  • Sometimes the original Manufacturer would supply Codes, Datas and/or Arcade cabinet to the porting company... This may lead to a good port.
  • Other times the porting team would even have to go to the next arcade house and pay to play the original game to see how the game is (= no help from companies). Hence largely unaccurate ports ensues.
  • It is also to notice that on the Amstrad CPC a lot of great arcade hits had the honnor to be hastly Speccy Ported.

List by manufacturer

The following games were ported onto the CPC (or inspired a similar game [*], based in the original idea) and have been split into groupings based on their original arcade developer or manufacturer :

Alpha Denshi

  • Kyros --> Desolator - Halls Of Kyros (US Gold - 1987)

Arcadia

  • Ninja Mission --> Ninja (Mastertronic - 1987)
  • Xenon (Melbourne House - 1988)

Atari

  • 720º (US Gold - 1988)
  • APB (Domark - 1989)
  • Bad Lands (Domark - 1990)
  • Basketball --> Basket Master [*] (Dinamic - 1987)
  • Blasteroids (Image Works-Mirrorsoft - 1989)
  • Centipede --> Killapede (Players - 1986)
  • Championship Sprint (Activision - 1988)
  • Crystal Castles (U.S.Gold - 1986)
  • Cyberball (Domark - 1990)
  • Empire Strikes Back, The (Domark - 1988)
  • Escape from the Planet of the Robot Monsters (Domark - 1990)
  • Gauntlet (U.S.Gold - 1985)
  • Gauntlet II (US Gold - 1986)

Bally Midway

  • Discs of Tron --> Disc (Loriciels - 1990)
  • Rampage (Activision - 1987)
  • Spy Hunter (Choice/Sega/Amsoft - 1986)
  • Tapper (Choice/Sega/Amsoft - 1986)
  • Xenophobe (Micro Style - 1989)

Bally Sente

  • Trivial Pursuit --> Trivial Pursuit Edition Genus [*] (Domark - 1986)

Capcom

  • 1942 (Elite - 1986)
  • 1943 (Probe/Go!/US Gold) - 1988)
  • Bionic Commando (Go! - 1988)
  • Black Tiger (Tiertex/US Gold - 1990)
  • Commando = Space Invasion (Elite - 1986)
  • Dynasty Wars (US Gold - 1990)
  • Final Fight (US Gold - 1991)
  • Forgotten Worlds (US Gold - 1989)
  • Ghosts 'n' Goblins (Elite - 1986)
  • Ghouls 'n' Ghosts (US Gold - 1989)
  • GunSmoke --> GunSmoke / Desperado (Topo - 1987)
  • Last Duel (US Gold - 1989)
  • Led Storm (Go! - 1988)
  • Mercs (US Gold - 1991)
  • Side Arms (Probe/Go! - 1987)
  • Street Fighter (Go! - 1988)
  • Street Fighter II "The World Warrior" --> Street Warriors (Kasumba - 1995)
  • Strider (US Gold - 1989)
  • Tiger Road (Probe/Go! - 1987)
  • U.N. Squadron (US Gold - 1990)

Century

Cinematronics

  • Dragon's Lair (Software Projects - 1985)
  • Dragon's Lair 2 "Escape From Singe's Castle" (Software Projects - 1987)

Data East

  • Breakthru (US Gold - 1986)
  • Burger Time (Hebdogiciel - 1985)
  • Dragon Ninja (Imagine - 1988)
  • Express Raider (US Gold - 1987)
  • Firetrap (Activision - 1987)
  • Karate Champ --> The Way of the Exploding Fist [*] ( Melbourne House - 1985) / International Karate Plus - IK+ [*] (System 3 - 1988)
  • Karnov (Activision -1988)
  • Lemmings (Psygnosis - 1991) *first on Computer
  • Magical Drop / Chain Reaction (Mochilote/CpcMania - 2007)
  • Midnight Resistance (Ocean - 1990)
  • Real Ghostbusters (Activision - 1988)
  • RoboCop "The Future of Law Enforcement" --> Robocop ( Ocean - 1989)
  • Shackled (US Gold - 1988)
  • Sly Spy _ Secret Agent (Ocean - 1990)

Exidy / First Star

  • Boulder Dash (Mirrorsoft - 1984)

Gottlieb / Premier

  • Exterminator (Audiogenic - 1991)
  • Q*Bert --> Er*Bert (Microbyte - 1984)

Irem

  • Battle Chopper --> Mr Heli (Firebird - 1988)
  • Dragon Breed (Activision - 1989)
  • Kung-Fu Master (US Gold - 1986)
  • Moon Patrol --> Moon Buggy (Anirog - 1985)
  • Ninja Spirit (Activision - 1990)
  • R-Type (Activision/Electric Dreams - 1987)
  • Vigilante (US Gold - 1989)

Jaleco

  • Butasan ("Mr.Pig") --> Psycho Pigs UXB (US Gold - 1988) *Jaleco licensed from NMK
  • Cisco Heat (Image Works - 1991)
  • P-47 _ The Phantom Fighter --> P47 Thunderbolt (Firebird - 1989)
  • Rod-Land (Storm Software - 1991)
  • Saint Dragon (Storm Software - 1990)

Konami

Leland

Mitchell

  • Pang (Ocean - 1990) [*.crt]

Namco

  • Dragon Spirit (Consult software =Domark - 1989)
  • Metro Cross (Probe/US Gold - 1987)
  • Motos (Mastertronic - 1987)
  • Pac-Land (QuickSilva / Grandslam - 1989)
  • Pac-Man (T and T - 1986)
  • Pac-Mania (Grandslam - 1988)
  • Rolling Thunder (US Gold - 1987)
  • Soukoban / BoxyBoy --> Soko-Ban (Ritter/Schick) / Balldozer (Erkens - 1991) / Soko Bam (CPC infos - 1993) / Small Games For Smart Minds (ESP - 2007)
  • Vs. Atari RBI Baseball --> Rbi Two Baseball (Tengen/Domark - 1991)
  • Xevious (US Gold - 1986)

Nichibutsu

  • Galivan - Cosmo Police (Ocean - 1986)
  • Mag Max (Imagine - 1986)
  • Moon Cresta (Incentive - 1986)

Nintendo

PopCap / Success

  • Bejeweled! / Zookeeper --> BeTiled! (CEZ - 2009) *web/flash/console to CPC

Rock-Ola

  • Nibbler (Rainbow Arts - 1985)

Sega

  • Action Fighter (Firebird - 1989)
  • After Burner (Activision - 1988)
  • Alien Storm (US Gold - 1991)
  • Alien Syndrome (Ace - 1987)
  • Altered Beast (Activision - 1989)
  • Bank Panic --> West Bank (Dinamic - 1985)
  • Bonanza Bros. (US Gold - 1991)
  • Buck Rogers --> 3D Fight (Loriciels - 1985)
  • Columns (CEZ / ESP - 2004)
  • Crack Down (US Gold - 1990)
  • Dynamite Düx (Activision - 1989)
  • Enduro Racer (Activision - 1987)
  • Eswat - Cyber Police (US Gold - 1990)
  • G-Loc - Air Battle --> G-Loc R360 (U.S.Gold - 1991)
  • Galaxy Force (Activision - 1989)
  • Golden Axe (Virgin Games - 1988)
  • Hot-Rod (Activision - 1989)
  • Line Of Fire (US Gold - 1990)
  • Moonwalker (US Gold - 1990)
  • Out Run (US Gold - 1987)
  • Passing Shot (Image Works - 1988)
  • Pengo --> Troglo (Ace - 1986) / Mange Cailloux (Ubi - 1987) / Penggy (Chip - 1987)
  • Power Drift (Activision - 1989)
  • Quartet (Probe/Activision - 1987)
  • Scramble Spirits (Grandslam - 1990)
  • SDI "Strategic Defence Initiative" (Activision - 1988)
  • Shadow Dancer [Shinobi II] (US Gold - 1991)
  • Shinobi (Virgin Games - 1989)
  • Sonic Boom --> Silent Shadow (Topo - 1988)
  • Space Harrier (Elite - 1986)
  • Space Harrier II (Grandslam - 1990)
  • Super Hang-On (Activision/Electric Dreams - 1986)
  • Super Monaco Gp (US Gold - 1991)
  • Super Wonderboy In Monster Land [Wonder Boy II ] (Activision - 1989)
  • Thunder Blade (US Gold - 1988)
  • Time Scanner (Activision - 1988)
  • Turbo Outrun (US Gold - 1989)
  • Wonder Boy (Activision - 1987)
  • Zaxxon --> Zaxx (Chip - 1986)

Seibu Kaihatsu

  • Empire City 1931 --> Prohibition (Infogrames 1987)

Snk

  • Fighting Soccer (Activision - 1989)
  • Guerrilla War (Imagine - 1988)
  • Ikari Warriors (Elite - 1986)
  • Psycho Soldier (Imagine - 1988)
  • T.A.N.K (Choice/Ocean - 1987)
  • Victory Road (Imagine - 1988)

Sun Electronics

  • Arabian --> Tales Of The Arabian Nights (Interceptor - 1985)

Sunsoft

  • Vs Platoon <-- Platoon (Ocean - 1987) *first at Computer

Tad

  • Cabal (Ocean - 1989)

Taito / Technos

  • Arkanoid (Ocean - 1987)
  • Arkanoid (2) - Revenge of DOH (Imagine - 1988)
  • Bubble Bobble (Firebird - 1987)
  • Chase H.Q. (Ocean - 1989)
  • Continental Circus (Virgin Games - 1989)
  • Double Dragon (Virgin Games - 1988)
  • Double Dragon II (Virgin Games - 1989)
  • Double Dragon 3 "The Rosetta Stone" (Storm - 1991)
  • Elevator Action (Quicksilva - 1987)
  • Flying Shark (Firebird - 1987)
  • Great Gurianos (Elite Systems - 1987)
  • Legend Of Kage, The (Imagine - 1986)
  • NewZealand Story, The (Ocean - 1989)
  • Ninja Warriors (Virgin Games - 1989)
  • Operation Thunderbolt (Ocean - 1989)
  • Operation Wolf (Ocean - 1988)
  • Plotting (Ocean - 1990)
  • Puzznic (Ocean - 1990)
  • Rainbow Islands "The Story of Bubble Bobble 2" --> Rainbow Islands (Ocean - 1989)
  • Rastan (Imagine - 1987)
  • Renegade (Imagine - 1987)
  • Slap Fight (Probe / Imagine - 1987)
  • Solar Warrior / Xain'd Sleena --> Soldier Of Light (Animagic - 1989)
  • Space Gun (Ocean - 1992) [CPC+]
  • Space Invaders (Design Design - 1985)
  • Super Space Invaders '91 --> Super Space Invaders (Domark - 1991)

Tatsumi

  • Buggy Boy (Elite - 1985)

Tecmo

Tehkan

Titus

  • Fire & Forget II (Titus - 1990)

Universal

  • Mr. Do! --> Fruity Frank (Kuma - 1984)
  • Mr. Do's Wild Ride --> Kong Strikes Back (Ocean - 1984)
  • Space Panic --> Roland goes Digging (Gem/Amsoft - 1984)

Video System

  • Pipe Dream --> Pipe Mania (Empire - 1990)

Williams

Wood Place

  • Deep, The (US Gold - 1989)












Links

http://www.cpc-power.com/index.php?page=jeux&lenom=coin-op

http://www.arcade-history.com/

http://www.tomheroes.com/Video%20Games%20FS/Arcade/arcadecon.htm