Difference between revisions of "Dead on Time"

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Dead on Time is a shoot them up game released in 2010 and developped by [[Paul Kooistra]] (AKA Axelay).
 
Dead on Time is a shoot them up game released in 2010 and developped by [[Paul Kooistra]] (AKA Axelay).
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==Game informations==
  
 
Publisher : Psytronik Software
 
Publisher : Psytronik Software
  
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Game Code and Graphics by Paul Kooistra
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Music, SFX, Player & FDC Code by Targhan
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Cover Art CPC Conversion by Super Sylvestre
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Artwork by Matthew van Rooijen
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==Gameplay==
  
 
[[Dead on Time]] is an "arena shoot-them-up" where the goal is to survive as long as possible while destroying enemy waves to get bonus time.  Full details can be found in the in-game instructions.
 
[[Dead on Time]] is an "arena shoot-them-up" where the goal is to survive as long as possible while destroying enemy waves to get bonus time.  Full details can be found in the in-game instructions.
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This game works on all models of CPC, but you must leave the disk in the drive for 64k models (multi loadings?).  You don't need to leave the disk in with more than 64k, but if you do it will save the high-scores to disk.
 
This game works on all models of CPC, but you must leave the disk in the drive for 64k models (multi loadings?).  You don't need to leave the disk in with more than 64k, but if you do it will save the high-scores to disk.
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==Links==
  
 
You can download it there :
 
You can download it there :

Revision as of 08:02, 28 February 2010

Dead on Time is a shoot them up game released in 2010 and developped by Paul Kooistra (AKA Axelay).

Game informations

Publisher : Psytronik Software

Game Code and Graphics by Paul Kooistra

Music, SFX, Player & FDC Code by Targhan

Cover Art CPC Conversion by Super Sylvestre

Artwork by Matthew van Rooijen

Gameplay

Dead on Time is an "arena shoot-them-up" where the goal is to survive as long as possible while destroying enemy waves to get bonus time. Full details can be found in the in-game instructions.


This game works on all models of CPC, but you must leave the disk in the drive for 64k models (multi loadings?). You don't need to leave the disk in with more than 64k, but if you do it will save the high-scores to disk.

Links

You can download it there : http://starsabre.bigblog.com.au/index.do

You can find a review there (and may soon buy it) : http://www.psytronik.com/main/index.php?option=com_content&view=article&id=80:dot&catid=41:cpc&Itemid=63


(This page is a stub, thanks to you if you can contribute with addition of pictures, videos and extra informations)