Difference between revisions of "Striker in the Crypts of Trogan"
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==Production Team== | ==Production Team== | ||
Code : Jeff CALDER | Code : Jeff CALDER | ||
+ | |||
Graphics : George CALVERT, Andy WYND | Graphics : George CALVERT, Andy WYND | ||
+ | |||
Music : Andy WYND | Music : Andy WYND | ||
+ | |||
Design : JEFF, ANDY, ED, GEORGE, BUSTER, LINDA, SUE | Design : JEFF, ANDY, ED, GEORGE, BUSTER, LINDA, SUE | ||
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− | [[Category:CPC Plus]][[Category:Games]][[Category:Games 1992]] | + | [[Category:CPC Plus]][[Category:Games]][[Category:Games 1992]][[Category:Platform]] |
Revision as of 11:31, 14 October 2009
Information taken from CPC-Power's CPCGAMES page (ex phénix informatique).
Striker In The Crypts Of Trogan is a platform game released by Codemasters Software in 1992.
It uses the same engine as Switchblade, with some improvements and it supports Extra PLUS features (the 4096 colours palette allows smooth coloured layers in the sky...)
It is also one of the rare Mode 1 games to include raster effects to enhance the actual number of colours used in the game's window.
Most other Mode 1 productions used Raster only to add colours in the HUD.
Yet this use of rasters is not flawless as those rasters do not move with the vertical scrolling.
Production Team
Code : Jeff CALDER
Graphics : George CALVERT, Andy WYND
Music : Andy WYND
Design : JEFF, ANDY, ED, GEORGE, BUSTER, LINDA, SUE