Difference between revisions of "GMSK"

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G-MSK - Graphical Mode 0 to Sprite Converter
 
 
<br>
 
 
 
== Introduction  ==
 
== Introduction  ==
  
Version: 0.39 alpha
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G-MSK ("Graphical Mode 0 to Sprite Converter") is a program for [[FutureOS|FutureOS]], that allows to convert a part of a Mode 0 screen (use cursor to choose) to the CPC-Plus Sprite RAM. The Converter uses all 16 CPC-Plus sprites. You can save the sprites to disc and use them in your own demos, programs and games.  
  
This [[FutureOS|FutureOS]] program allows to convert a part of a Mode 0 Screen (use cursor to choose) to the CPC-Plus Sprite RAM. The Converter uses all 16 CPC-Plus Sprites. You can save the Sprites to disc and use them in your own Demos, Programs and Games.
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For a manual, see here: [[GMSK:Manual|GMSK:Manual]]
 
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== Control of GMSK  ==
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After launching the program, you can use both joysticks, the CPC-keyboard (cursor keys and copy) or some mice (c'est le souris). No lightpen support!
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<br>
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== How to use the GMSK  ==
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*Insert Disc named "GMSK.dsk" to Drive A.
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*Start FutureOS throug RSX-command&nbsp;!OS.
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*Read Directory of the Drive (first tag A-Icon, then use/tag DIR-Icon).
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*Tag file "- G-MSK .64K"
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*Run Program G-MSK (use RUN-Icon, at down left side). (now you should see the CBM-Desktop of the converter).
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*Press Copy to activate "File", then
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*Press Copy to activate "Load Pict.", then (read the message, that no file is tagged until yet).
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*Press Space to get back to the FutureOS-Desktop (temporarily). (now you see the FutureOS-Desktop like usual).
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*Press Shift or Control to show the Directories of tagged drives.
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*Tag picture to convert (place it on the disc previously).
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*Click at OK-Icon (right side). (now you should see the CBM-Desktop of the converter again).
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*Press Copy to activate "File".
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*Press Copy to activate "Load Pict.".
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*Select "Y" and press Copy to load Picture. (the picture will be loaded, uncompressed and a PAL-file will be loaded too). (You can now choose the arrangement of the sprites, but first ...)
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*Move "cursor" right to "Conversion" and press Copy.
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*Move the graphical cursor to the portion of the screen, which should be converted.
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*Press Copy again to activate function "Pic. -&gt; Sprite"
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*Have a look at the Picture and then press Space.
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*Have a look at the converted Sprites!!! (enjoy it for a while *g* or shout!)
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*Press Space again go come back... to GMSK&nbsp;;-)
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*Press Copy to activate "File".
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*Move down three lines (use Cursor-down key).
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*Press Copy to activate "Save Spri.", to save the new Sprites to Disc.
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*Hit Return to accept Drive, User and Name (or change it, if you like).
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*(don't use little letters, if you want to use the file with another OS later).
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*Press Copy to activate Menue "File".
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*Move completely down (cursor down key) to the bottom of menue "File".
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*Select function "End" (use Copy).
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*Select "Yes" and press Copy. (now you've left GMSK, you should see the FutureOS-Desktop again).
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*Touch Shift or Control key to see the saved Sprites in one of the directories.
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*Quit FutureOS (... or have some more fun, creating other Sprites).
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You can now load the converted Sprites to the ASIC-Sprite-RAM (adress &amp;4000), to work with them. The color-palette of the Sprites is located between &amp;6422 and &amp;643F (&amp;1E Bytes, two bytes for every PEN from 0 to &amp;0F).
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<br>
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== Supported functions in GMSK  ==
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'''Menue File:'''
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*Load Pict. (see 5. Supported graphic formats).
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*Save Pict.
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*Load Spri.
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*Save Spri.
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*Close (same as End)
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*Version (shows actual program version)
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*End
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'''Menue Process:'''
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*Clear (clears loaded Picture and ASIC-Sprite-RAM)
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'''Menue Options:'''
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*Colour (but only for PENs, not for Sprites until now).
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*Language (english, german, french, and others if YOU translate!).
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'''Sprite Format:'''
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*M0 -&gt; 2(X)*8(Y) (sets 2 Sprites in X and 8 Sprites in Y)
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*M0 -&gt; 3(X)*5(Y)
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*M0 -&gt; 4(X)*4(Y)
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*M0 -&gt; 5(X)*3(Y)
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*M0 -&gt; 8(X)*2(Y)
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*every 2. line x (only every second scan line will be used)
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'''Conversion:'''
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*Pic. -&gt; Sprite (the real function of the program).
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*Show picture
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*Show sprites
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'''Help'''
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*Help
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*Menue
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*-$$$-
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*.www.
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<br>
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== Supported graphic formats  ==
 
== Supported graphic formats  ==
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*native 17 KB CPC screens (from SAVE"PIC",b,&amp;C000,&amp;4000).  
 
*native 17 KB CPC screens (from SAVE"PIC",b,&amp;C000,&amp;4000).  
 
*16 KB screens (16 KB pure graphic data, without file-header).  
 
*16 KB screens (16 KB pure graphic data, without file-header).  
*OCP-Screens (uncrunched and crunched) with PALette file.
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*OCP screens (uncrunched and crunched) with PALette file.
  
If you load a OCP Art Studio picture, GMSK checks if a .PAL&nbsp;file with the same filename exists. If a .PAL file is present, it will be analyzed and the PENs and the Sprite colors will be set according to the .PAL file.
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== Weblink  ==
  
== Weblink  ==
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*[http://www.colorado-boys-muenchen.de/users/futureos/files/GMSK.zip GMSK download]  
*[http://www.colorado-boys-muenchen.de/users/futureos/files/GMSK.zip GMSK download]
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*[http://www.FutureOS.de Homepage]
 
*[http://www.FutureOS.de Homepage]
  
 
[[Category:FutureOS]] [[Category:CPC_Plus]]
 
[[Category:FutureOS]] [[Category:CPC_Plus]]

Revision as of 09:29, 10 January 2009

Introduction

G-MSK ("Graphical Mode 0 to Sprite Converter") is a program for FutureOS, that allows to convert a part of a Mode 0 screen (use cursor to choose) to the CPC-Plus Sprite RAM. The Converter uses all 16 CPC-Plus sprites. You can save the sprites to disc and use them in your own demos, programs and games.

For a manual, see here: GMSK:Manual

Supported graphic formats

  • native 17 KB CPC screens (from SAVE"PIC",b,&C000,&4000).
  • 16 KB screens (16 KB pure graphic data, without file-header).
  • OCP screens (uncrunched and crunched) with PALette file.

Weblink