Difference between revisions of "Sprites Alive"

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<gallery caption="Sprites Alive">
 
<gallery caption="Sprites Alive">
  
Image:2000px_Sprites Alive Back Cover.jpg|Back Cover
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Image:Sprites Alive Back Cover.jpg|Back Cover
Image:2000px_Sprites Alive Front Cover.jpg|Front Cover
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Image:Sprites Alive Front Cover.jpg|Front Cover
  
 
</gallery>
 
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== Download ==
 
== Download ==
  
* [[Media:Sprites Alive.zip|Sprites Alive.zip]] (DSK for Emulators)
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* [[Media:Sprites Alive.zip|Sprites Alive (disc).zip]] (DSK for Emulators)
  
 
[[category:Applications]] [[Category:Manual]]
 
[[category:Applications]] [[Category:Manual]]

Revision as of 13:22, 10 July 2009

A Software Package with the purpose to allow the creation of near commercial quality games from BASIC.

Sprites Alive added new RSX commands.

This way the programmer was able to access sprites etc. from BASIC with no knowledge of assembler.

Features

(From the manual)

The program has the following features:-

  • 64 User definable sprites
  • Animation sequencing
  • Smooth pixel movement
  • True collision detection
  • Use of mode 0 or mode 1
  • Joystick or Keyboard control
  • Comprehensive sprite designer
  • Automated commands
  • Simple to understand instructions

The program has been designed to eliminate large amounts of BASIC, thereby making the programs easier to write and understand.

This is done by making the sprite program do most of the decision making for you. It is quite possible to write a game that only has three or four lines of BASIC for the main loop. The rest of the program would set up the sprite and music data.

If you take a look at the listings of the demonstration programs you will be able to see just how simple they are.

You should be able to write. programs just like them in no time at all.

Covers

Manual

Download