Difference between revisions of "Pang (cartridge)"
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Known as perhaps the best 8 bit port for this game (so say the Amstradists) and of course amongst the best the GX4000/PLUS have to offer.. | Known as perhaps the best 8 bit port for this game (so say the Amstradists) and of course amongst the best the GX4000/PLUS have to offer.. | ||
− | It is quite | + | It is quite faithful to the Arcade. |
== Cover == | == Cover == | ||
Line 62: | Line 62: | ||
* Plus pixel by pixel hardware scroll is not used. | * Plus pixel by pixel hardware scroll is not used. | ||
* Some sprites are software sprites (weapons, bird) | * Some sprites are software sprites (weapons, bird) | ||
− | * Z80 | + | * Z80 Interrupt mode 2 is used (IVR auto-clear is active. All interrupt vectors point to the same function). |
== Links == | == Links == |
Latest revision as of 18:22, 14 July 2017
A classic CAPCOM arcade game port from OCEAN.
Known as perhaps the best 8 bit port for this game (so say the Amstradists) and of course amongst the best the GX4000/PLUS have to offer..
It is quite faithful to the Arcade.
Contents
Cover
Covers from CPCmania
Cartridge
Manual
You can download in PDF from CPCmania ( See the links ).
Game
You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).
No CPC (old) version of this game exists, but clones do exist.
Video
Longplay by Novabug {{#ev:youtube|Y5RcbyUX6_c|340}}
Quick Look by Novabug {{#ev:youtube|o611HbDRJz8|340}}
Gameplay Run-through from xyphoe. {{#ev:youtube|orIiTwUDOh0|340}} {{#ev:youtube|arN0KALRCds|340}} {{#ev:youtube|4JmJoMbh4gU|340}} {{#ev:youtube|LvS3sWWT4to|340}} {{#ev:youtube|PVECvNaFKDs|340}} Longplay from xyphoe too.
{{#ev:youtube|0bck_I-XZv4|340}}
Implementation details and use of Plus hardware
- Mode 0 is used for background and panel
- Plus palette is used for the nice colours in the background
- Plus sprites are used for the plane sprite (on the map), the bubbles/balls and the man
- Plus screen split is used for the panel at the bottom (split is set to line 199, so that the split occurs on line 200)
- Plus pixel by pixel hardware scroll is not used.
- Some sprites are software sprites (weapons, bird)
- Z80 Interrupt mode 2 is used (IVR auto-clear is active. All interrupt vectors point to the same function).