Difference between revisions of "Sound, Graphics & Data Handling"
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| − | [[Image:Sound, Graphics & Data Handling (Glentop).jpg|right|thumb|250px|Frontpage]] | + | [[Image:Sound, Graphics & Data Handling (Watson's Workbook - 2) (Glentop) Front Coverbook.jpg|right|thumb|250px|Frontpage]] |
== Information == | == Information == | ||
| + | |||
{|{{Prettytable|width: 700px; font-size: 2em;}} | {|{{Prettytable|width: 700px; font-size: 2em;}} | ||
| − | |Title:|| '''Sound, Graphics & Data Handling''' | + | |Title:|| '''Sound, Graphics & Data Handling (Watson's Workbook - 2)''' |
|- | |- | ||
|Authors:|| Sean Gray | |Authors:|| Sean Gray | ||
| Line 14: | Line 15: | ||
|Pages:|| 191 | |Pages:|| 191 | ||
|- | |- | ||
| − | |ISBN:|| | + | |ISBN:|| ISBN 0-907792-40-5 |
|- | |- | ||
|} | |} | ||
| + | |||
| + | == Covers == | ||
| + | |||
| + | <gallery caption="Sound, Graphics & Data Handling (Watson's Workbook - 2)"> | ||
| + | |||
| + | Image:Sound, Graphics & Data Handling (Watson's Workbook - 2) (Glentop) Back Coverbook.jpg|Back Cover | ||
| + | Image:Sound, Graphics & Data Handling (Watson's Workbook - 2) (Glentop) Left Coverbook.jpg|Left Cover | ||
| + | Image:Sound, Graphics & Data Handling (Watson's Workbook - 2) (Glentop) Front Coverbook.jpg|Front Cover | ||
| + | |||
| + | </gallery> | ||
== Contents == | == Contents == | ||
| Line 44: | Line 55: | ||
Appendix 5 - Special Control Codes. | Appendix 5 - Special Control Codes. | ||
| − | Appendix 6 - Defining Characters.</pre> | + | Appendix 6 - Defining Characters. |
| − | [[Category:Books]] | + | |
| − | [[Category:Book cover]] | + | </pre> |
| − | [[Category:Computer graphics books]] | + | |
| + | [[Category:Books]] [[Category:Book cover]] [[Category:Computer graphics books]] | ||
Latest revision as of 13:42, 15 September 2016
Information
| Title: | Sound, Graphics & Data Handling (Watson's Workbook - 2) |
| Authors: | Sean Gray |
| Publisher: | Glentop |
| Year: | 1985 |
| Pages: | 191 |
| ISBN: | ISBN 0-907792-40-5 |
Covers
- Sound, Graphics & Data Handling (Watson's Workbook - 2)
Contents
Introduction. Chapter 1 - BASIC. Chapter 2 - Graphics BASIC. Chapter 3 - Sound. Chapter 4 - Video-Game Mechanics. Chapter 5 - Data Handling. Appendix 1 - Arithmetic Statements. Appendix 2 - Using the Data Recorder and Disc Unit. Appendix 3 - Printers. Appendix 4 - Character Codes. Appendix 5 - Special Control Codes. Appendix 6 - Defining Characters.