Difference between revisions of "Splatch"
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===Screenshots=== | ===Screenshots=== | ||
− | <gallery> | + | <gallery widths="384px" heights="270px" perrow="2"> |
− | + | image:splatch_-_title_screen.png | |
− | + | image:splatch_-_hiscore_table.png | |
− | + | image:splatch_-_credits.png | |
− | + | image:splatch_-_Demo_Mode_1.png | |
− | + | image:splatch_-_Demo_Mode_2.png | |
− | + | image:splatch_-_Demo_Mode_3.png | |
</gallery> | </gallery> | ||
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===Download=== | ===Download=== | ||
[[File:splatch.zip]] | [[File:splatch.zip]] |
Latest revision as of 05:53, 3 June 2013
Overview
Published in Amstrad Computer User (ACU) November 1985 & December 1985, Splatch is a Boulder Dash clone which has you controlling a Rabbit moving around a singular screen collecting Carrots and avoiding the Boulders and deadly Carrots which can fall onto you.
This game is seriously big, the type-in comprised of 7 BASIC programs with Machine Code Loaders to poke the data into memory (parts 1-5 @ 13Kb in size, 6 @ 12Kb & 7 @ 6 Kb), ACU forgot to advise how to save all that Machine Code once poked in, though to save poking the data in every-time I've saved the Binary file (18Kb in size) and included a loader (DISC.BAS) to correct the sound effects.