Difference between revisions of "Mode 4 of CPCs (two bitplanes emulation)"
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'''Mode 4 screen (two bitplanes emulation)''' | '''Mode 4 screen (two bitplanes emulation)''' | ||
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− | Also known as 'Mode 3'. | + | is a software technique to emulate two bitplanes on-screen at once. The main advantage is that you don't need to take care of the background while moving sprites around. Moreover, graphics need 50% less memory space. On the other hand, main disadvantage is that you can use half of available colours for each bitplane. Also known as 'Mode 3'. |
− | Used in games like: | + | Used in games like: [[Mission_Genocide|ZTB-Mission Genocide]] etc.. |
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</gallery> | </gallery> | ||
− | [[media:RSX sprites toolkit (with gng demo).dsk|DSK with the ACPC listing]] | + | * [[media:RSX sprites toolkit (with gng demo).dsk|DSK with the ACPC listing]] RUN"DEMO" to watch.. |
[[category: programming]] | [[category: programming]] |
Latest revision as of 11:49, 12 August 2012
Mode 4 screen (two bitplanes emulation)
is a software technique to emulate two bitplanes on-screen at once. The main advantage is that you don't need to take care of the background while moving sprites around. Moreover, graphics need 50% less memory space. On the other hand, main disadvantage is that you can use half of available colours for each bitplane. Also known as 'Mode 3'.
Used in games like: ZTB-Mission Genocide etc..
- DSK with the ACPC listing RUN"DEMO" to watch..