Difference between revisions of "GMSK"

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G-MSK - Graphical Mode 0 to Sprite Converter
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== Introduction  ==
  
1. Introduction
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G-MSK ("Graphical Mode 0 to Sprite Converter") is a program for [[FutureOS|FutureOS]], that allows to convert a part of a Mode 0 screen (use cursor to choose) to the CPC-Plus Sprite RAM. The Converter uses all 16 CPC-Plus sprites. You can save the sprites to disc and use them in your own demos, programs and games.  
  
Version: 0.39 alpha
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For a manual, see here: [[GMSK:Manual|GMSK:Manual]]
  
This FutureOS program allows to convert a part of a Mode 0 Screen
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== Supported graphic formats  ==
(use cursor to choose) to the CPC-Plus Sprite RAM. The Converter uses
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all 16 CPC-Plus Sprites. You can save the Sprites to disc and use them
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in your own Demos, Programs and Games.
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*native 17 KB CPC screens (from SAVE"PIC",b,&C000,&4000).
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*16 KB screens (16 KB pure graphic data, without file-header).
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*OCP screens (uncrunched and crunched) with PALette file.
  
2. Control of GMSK
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== Weblink  ==
After launching the program, you can use both joysticks, the CPC-keyboard
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(cursor keys and copy) or some mice (c'est le souris). No lightpen support!
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*[http://futureos.cpc-live.com/files/GMSK.zip GMSK download]
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*[http://www.FutureOS.de Homepage]
  
3. How to use the GMSK
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[[Category:Applications]]
- Insert Disc named "GMSK.dsk" to Drive A.
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[[Category:CPC_Plus]]
- Start FutureOS throug RSX-command !OS.
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[[Category:FutureOS]]
 
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[[Category:Graphic]]
- Read Directory of the Drive (first tag A-Icon, then use/tag DIR-Icon).
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- Tag file "- G-MSK .64K"
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- Run Program G-MSK (use RUN-Icon, at down left side).
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  (now you should see the CBM-Desktop of the converter).
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- Press Copy to activate "File", then
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- Press Copy to activate "Load Pict.", then
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  (read the message, that no file is tagged until yet).
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- Press Space to get back to the FutureOS-Desktop (temporarily).
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  (now you see the FutureOS-Desktop like usual).
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- Press Shift or Control to show the Directories of tagged drives.
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- Tag picture to convert (place it on the disc previously).
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- Click at OK-Icon (right side).
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  (now you should see the CBM-Desktop of the converter again).
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- Press Copy to activate "File".
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- Press Copy to activate "Load Pict.".
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- Selekt "Y" and press Copy to load Picture.
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  (the picture will be loaded, uncompressed and a PAL-file will be loaded too).
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  (You can now choose the arrangement of the sprites, but first ...)
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- Move "cursor" right to "Conversion" and press Copy.
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- Move the graphical cursor to the portion of the screen, which should be
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  converted.
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- Press Copy again to activate function "Pic. -> Sprite"
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- Have a look at the Picture and then press Space.
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- Have a look at the converted Sprites!!! (enjoy it for a while *g* or shout!)
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- Press Space again go come back... to GMSK ;-)
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- Press Copy to activate "File".
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- Move down three lines (use Cursor-down key).
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- Press Copy to activate "Save Spri.", to save the new Sprites to Disc.
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- Hit Return to accept Drive, User and Name (or change it, if you like).
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  (don't use little letters, if you want to use the file later with AmsDOS).
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- Press Copy to activate Menue "File".
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- Move completely down (cursor down key) to the bottom of menue "File".
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- Select function "End" (use Copy).
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- Select "Yes" and press Copy.
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  (now you've left GMSK, you should see the FutureOS-Desktop again).
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- Touch Shift or Control key to see the saved Sprites in one of the directories.
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  (if not - shout loud! ... mail tfm, kick as and ... then try again).
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- Quit FutureOS (... or have some more fun, creating other Sprites).
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You can now load the converted Sprites to the ASIC-Sprite-RAM (adress &4000),
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to work with them.
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The color-palette of the Sprites is located between &6422 and &643F (&1E Bytes,
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two bytes for every PEN from 0 to &0F).
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4. Supported functions in GMSK
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Menue File:
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- Load Pict. (see 5. Supported graphic formats).
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- Save Pict.
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- Load Spri.
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- Save Spri.
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- Close      (same as End)
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- Version    (shows actual program version)
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- End
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Menue Process:
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- Clear (clears loaded Picture and ASIC-Sprite-RAM)
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Menue Options:
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- Colour (but only for PENs, not for Sprites until now).
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- Language (english, german, french, and others if YOU translate!).
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Sprite Format:
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- M0 -> 2(X)*8(Y) (sets 2 Sprites in X and 8 Sprites in Y)
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- M0 -> 3(X)*5(Y)
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- M0 -> 4(X)*4(Y)
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- M0 -> 5(X)*3(Y)
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- M0 -> 8(X)*2(Y)
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- every 2. line x (only every second scan line will be used)
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Conversion:
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- Pic. -> Sprite (the real function of the program).
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- Show picture
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- Show sprites
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Help
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- Help
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- Menue
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- -$$$-
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- .www.
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5. supported graphic formats
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- native 17 KB CPC screens (from SAVE"PIC",b,&C000,&4000).
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- 16 KB screens (16 KB pure graphic data, without file-header).
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- OCP-Screens (uncrunched and crunched) with PALette file.
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  If you load an OCP-Art-Studio Screen, GMSK looks automatically for a
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  .PAL file. If a .PAL file is present the PENs and Sprite-Colors are set.
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Latest revision as of 15:51, 22 December 2013

Introduction

G-MSK ("Graphical Mode 0 to Sprite Converter") is a program for FutureOS, that allows to convert a part of a Mode 0 screen (use cursor to choose) to the CPC-Plus Sprite RAM. The Converter uses all 16 CPC-Plus sprites. You can save the sprites to disc and use them in your own demos, programs and games.

For a manual, see here: GMSK:Manual

Supported graphic formats

  • native 17 KB CPC screens (from SAVE"PIC",b,&C000,&4000).
  • 16 KB screens (16 KB pure graphic data, without file-header).
  • OCP screens (uncrunched and crunched) with PALette file.

Weblink