Difference between revisions of "Spindizzy"
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− | + | {{Infobox Game | |
+ | |Image = [[Image:Spindizzy_FrontCover.jpg|center|300px|Spindizzy front cover]] | ||
+ | |Developer = [[Paul Shirley]] | ||
+ | |Publisher = [[Electric Dreams]] | ||
+ | |Release = [[:Category:Games 1986|1986]] | ||
+ | |Platform = [[Amstrad CPC|CPC]], [[Atari 8-bit]], [[Commodore 64|C64]], [[ZX Spectrum]] | ||
+ | |Genre = Arcade | ||
+ | |GameModes = Single player | ||
+ | |Controls = {{Keyboard}} {{Joystick}} | ||
+ | |Media = {{Disk}} {{Tape}} | ||
+ | |Language = {{EN}} | ||
+ | }} | ||
− | + | [[File:Spindizzy.png|thumb|right|GERALD collecting some jewels]] | |
− | + | '''''Spindizzy''''' is a 1986 isometeric action/puzzle game by [[Activision]] in the vein of the earlier ''Marble Madness''. The game is about navigating the 3-D terrain with a gyro-shaped probe called GERALD, collecting jewels and trying not to drop into the bottomless pit that surrounds the visible terrain. There are ramps, trampolines, and other features that require a skillful buildup of momentum, while switches on the floor control machinery such as elevators. | |
− | {{YT| | + | This game was followed up by ''Spindizzy Worlds'' on 16-bit machines such as the [[Amiga]], [[Atari ST]] and [[SNES]]. |
+ | |||
+ | ==Video== | ||
+ | {{YT|eCgKfMLjsFc}} | ||
+ | {{YT|4lwcbccgpCQ}} | ||
+ | {{YT|XHNokiLOF0w}} | ||
+ | {{YT|1bqHFeyWje8}} | ||
==Download== | ==Download== | ||
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[[Category:Games]] | [[Category:Games]] | ||
[[Category:Games 1986]] | [[Category:Games 1986]] | ||
+ | [[Category:Isometric 3D]] | ||
+ | [[Category:Video contents]] |
Latest revision as of 14:19, 20 August 2014
Spindizzy | ||
---|---|---|
Developer | Paul Shirley | |
Company | ||
Publisher | Electric Dreams | |
Musician | ||
Release | 1986 | |
Platform(s) | CPC, Atari 8-bit, C64, ZX Spectrum | |
Genre | Arcade | |
OS | ||
Game Modes | Single player | |
Controls | ||
Media | ||
Language | ||
Information |
Spindizzy is a 1986 isometeric action/puzzle game by Activision in the vein of the earlier Marble Madness. The game is about navigating the 3-D terrain with a gyro-shaped probe called GERALD, collecting jewels and trying not to drop into the bottomless pit that surrounds the visible terrain. There are ramps, trampolines, and other features that require a skillful buildup of momentum, while switches on the floor control machinery such as elevators.
This game was followed up by Spindizzy Worlds on 16-bit machines such as the Amiga, Atari ST and SNES.
Video
{{#ev:youtube|eCgKfMLjsFc|450}} {{#ev:youtube|4lwcbccgpCQ|450}} {{#ev:youtube|XHNokiLOF0w|450}} {{#ev:youtube|1bqHFeyWje8|450}}