Difference between revisions of "Klax (cartridge)"
From CPCWiki - THE Amstrad CPC encyclopedia!
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− | + | [[File:Klax cartridge.png|384px|thumb|right]] | |
+ | An Almost [[Direct Disk to Cartridge Port]]. | ||
+ | |||
+ | Also a brilliant [[Arcade Ports|Arcade Port]]. | ||
+ | |||
+ | There is almost no difference between both versions gameplay wise. | ||
+ | |||
+ | Yet as a colourfull non-scroller reflexion game, the CPC/PLUS version is one of the best for 8 bit computers. | ||
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You can download in CPR for use in emulators and BIN from CPCmania ( See the links ). | You can download in CPR for use in emulators and BIN from CPCmania ( See the links ). | ||
− | |||
==Video== | ==Video== | ||
+ | Quick Look by Novabug | ||
+ | {{#ev:youtube|deq6DM-tkMs|340}} | ||
+ | |||
+ | {{#ev:youtube|x5p87_xuL34|340}}{{#ev:youtube|wIW8P0Ex72A|340}} | ||
− | + | Videos of CPC version courtesy from Ataru'75 and CholoCPC. | |
− | + | == Implementation details and use of Plus hardware== | |
+ | * Mode 0 is used for display | ||
+ | * Plus palette is used for screen transitions (fade in and fade out) and in game (some colours are slightly different to the CPC version) | ||
+ | * Plus raster interrupt is not used | ||
+ | * Plus split screen is not used | ||
+ | * Plus pixel by pixel hardware scroll is not used | ||
+ | * Plus sprites are not used | ||
== Links == | == Links == |
Latest revision as of 14:05, 21 February 2016
An Almost Direct Disk to Cartridge Port.
Also a brilliant Arcade Port.
There is almost no difference between both versions gameplay wise.
Yet as a colourfull non-scroller reflexion game, the CPC/PLUS version is one of the best for 8 bit computers.
Contents
Cover
Covers from CPCmania
Cartridge
Manual
You can download in PDF from CPCmania ( See the links ).
Game
You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).
Video
Quick Look by Novabug {{#ev:youtube|deq6DM-tkMs|340}}
{{#ev:youtube|x5p87_xuL34|340}}{{#ev:youtube|wIW8P0Ex72A|340}}
Videos of CPC version courtesy from Ataru'75 and CholoCPC.
Implementation details and use of Plus hardware
- Mode 0 is used for display
- Plus palette is used for screen transitions (fade in and fade out) and in game (some colours are slightly different to the CPC version)
- Plus raster interrupt is not used
- Plus split screen is not used
- Plus pixel by pixel hardware scroll is not used
- Plus sprites are not used
Links
http://www.cpcmania.com/ ( on the games section : GX4000/CPC+ GAMES )