Difference between revisions of "Paul Kooistra"
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− | + | [[Paul Kooistra]] (AKA Axelay) | |
− | [[Category:Active CPC Game | + | == Releases == |
+ | |||
+ | === Games === | ||
+ | |||
+ | * [[Star Sabre]] (2007) ‒ an impressive horizontally scrolling [[Shoot them Up|shoot-'em-up]] that was rated 88% in issue 51 of [[Retro Gamer|''Retro Gamer'']] magazine | ||
+ | * [[Star Sabre |Star Sabre 128K]] (2009) ‒ an extended version of the same game using 128KB of RAM | ||
+ | * [[Dead on Time]] (2010) ‒ another completely different multi-directional shoot-'em-up, with a heavy emphasis on the High-Score burst, that was rated 93% in issue 77 of ''Retro Gamer'' and was also awarded a Retro Gamer Sizzler | ||
+ | * [[Sub Hunter]] (2011) ‒ a horizontally scrolling shoot-'em-up featuring parallax scrolling that was rated 90% in issue 89 of ''Retro Gamer'' and was also awarded a Retro Gamer Sizzler | ||
+ | * [[Edge Grinder]] (2011) ‒ a horizontally scrolling shoot-'em-up; an enhanced version was released in 2012 as [[Super Edge Grinder]] | ||
+ | * [[Relentless]] (2013) ‒ a horizontally scrolling shoot-'em-up that was the winner of the [[Amstrad CPC 16KBs ROM Game Development Competition 2013]] hosted by CPCWiki | ||
+ | * [[Megablasters: Escape from Castle in the Clouds]] (2015) ‒ an unofficial sequel to Odiesoft's [[Megablasters]] that was rated 87% in issue 140 of ''Retro Gamer'' | ||
+ | * [[Dragon Attack]] (2016) ‒ a ‘bullet hell’ shoot-'em-up that was an entrant in the 2016 [[CPCRetroDev Game Creation Contest|#CPCRetroDev Game Creation Contest]] and was ranked 4th place out of 34 entries | ||
+ | * [[Corsair Trainer]] (2020) ‒ a vertically scrolling shoot-'em-up with only one level | ||
+ | * [[Hypernoid Zero]] (2024) ‒ a shoot-'em-up in the style of [[Cybernoid]] | ||
+ | |||
+ | Those games are renowned for their smooth and fast animation and high level of difficulty, yet are considered some of the best shoot-'em-ups available for the Amstrad CPC. | ||
+ | |||
+ | == Associates == | ||
+ | |||
+ | Known for additional contributions to his games are: | ||
+ | |||
+ | *[[Supersly]] (AKA Sylvestre/Les Sucres en Morceaux). | ||
+ | *[[Targhan]] | ||
+ | |||
+ | == Links == | ||
+ | |||
+ | <!-- * http://starsabre.bigblog.com.au/index.do ‒ There you can download his production and get extra informations from The Man himself. (dead link) --> | ||
+ | * [http://norecess.cpcscene.net/interview-axelay.html Interview with Axelay by NoRecess] | ||
+ | |||
+ | [[Category:Active CPC Game Developers]] [[Category:CPC scene members]] [[Category:Stub]] |
Latest revision as of 12:56, 27 September 2024
Paul Kooistra (AKA Axelay)
Contents
Releases
Games
- Star Sabre (2007) ‒ an impressive horizontally scrolling shoot-'em-up that was rated 88% in issue 51 of Retro Gamer magazine
- Star Sabre 128K (2009) ‒ an extended version of the same game using 128KB of RAM
- Dead on Time (2010) ‒ another completely different multi-directional shoot-'em-up, with a heavy emphasis on the High-Score burst, that was rated 93% in issue 77 of Retro Gamer and was also awarded a Retro Gamer Sizzler
- Sub Hunter (2011) ‒ a horizontally scrolling shoot-'em-up featuring parallax scrolling that was rated 90% in issue 89 of Retro Gamer and was also awarded a Retro Gamer Sizzler
- Edge Grinder (2011) ‒ a horizontally scrolling shoot-'em-up; an enhanced version was released in 2012 as Super Edge Grinder
- Relentless (2013) ‒ a horizontally scrolling shoot-'em-up that was the winner of the Amstrad CPC 16KBs ROM Game Development Competition 2013 hosted by CPCWiki
- Megablasters: Escape from Castle in the Clouds (2015) ‒ an unofficial sequel to Odiesoft's Megablasters that was rated 87% in issue 140 of Retro Gamer
- Dragon Attack (2016) ‒ a ‘bullet hell’ shoot-'em-up that was an entrant in the 2016 #CPCRetroDev Game Creation Contest and was ranked 4th place out of 34 entries
- Corsair Trainer (2020) ‒ a vertically scrolling shoot-'em-up with only one level
- Hypernoid Zero (2024) ‒ a shoot-'em-up in the style of Cybernoid
Those games are renowned for their smooth and fast animation and high level of difficulty, yet are considered some of the best shoot-'em-ups available for the Amstrad CPC.
Associates
Known for additional contributions to his games are: