Difference between revisions of "GSED"

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The GSEd (Grafischer Spielfeld Editor, Graphic Playground Editor) is an application for the creation of maps / playground for 2D and 3D games. It runs under [[FutureOS|FutureOS]]. It has the following ...  
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The GSEd (Grafischer Spielfeld Editor, Graphic Playground/Matrix Editor) is an application for the creation of maps / playgrounds / matrixes for 2D and 3D games. It runs under [[FutureOS|FutureOS]]. It has the following ...  
  
'''Features:'''
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[[Image:GSED_1.jpg|300px|thumb|right|Main Menu]]
  
*Cut GEs (graphic elements) out of 17 KB or [[The Advanced OCP Art Studio|OCP<span id="fck_dom_range_temp_1226074262500_454"></span>]] screens
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= Features =
  
*Create collections (GE sets)&nbsp;of up to 128 different GEs
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*Load screens to use them as source for graphic elements (GEs)
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*Cut GEs (graphic elements) out of 17 KB or [[The Advanced OCP Art Studio|OCP]] screens (compressed). One GE has 16 * 16 Pixel (Mode 0) and is the basic element of the matrix of every game
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*Create collections (GE sets) of up to 128 different GEs. One GE set is 16 KB in size and has the file extension .GEs
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*Create maps of up to 8190 GEs per map. One matrix-file / map-file is 16 KB in size and has the extension .Fld
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*Assign field-attributes to positions in the matrix of the map / playground / matrix. That's one of the main issues of GSEd
  
*Create maps of up to 8190 GEs per map
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== Field Attributes ==
 
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*Assign field-attributes to positions in the matrix of the map / playground
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'''Field Attributes:'''
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*Normal field (character can run over it or not, different directions possible)
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*Foreground or background (character can&nbsp;move before or behind)
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*Normal field, character can/can't run over it, different directions (coming/going) are possible.
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*Foreground or background (character can move before or behind)
 
*Jump field (brings you to another level or position)  
 
*Jump field (brings you to another level or position)  
 
*Person field (there NPCs can appear)  
 
*Person field (there NPCs can appear)  
 
*"Things" field (where things can be found)  
 
*"Things" field (where things can be found)  
*Rotation field (shows different types of animation)
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*Rotation field (shows different types of animation). This fields are in constant movement, you can select the speed and the number of phases (2-9) of the animation
  
*Special field (different features)
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*Special field (very different features). This kind of fields make a game unique and must be specially adapted
  
'''GSEd is being used for:'''
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= Projects using GSEd =
  
 
*[[Gerelakos|Gerelakos]]  
 
*[[Gerelakos|Gerelakos]]  
*[[Return of the Sisters|Return of&nbsp;the Sisters]]
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*[[Return of the Sisters|Return of the Sisters]]
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*39 Seconds
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= Screenshots =
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<gallery>
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Image:GSED_1.jpg|Main Menu
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Image:GSED_4.jpg||Load Source Gfx
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Image:GSED_2.jpg|Assign Attributes
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Image:GSED_3.jpg|Manage GEs
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</gallery>
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= Web links =
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Download GSEd at http://www.FutureOS.de (download section)
  
== Web links ==
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[[Category:Applications]][[Category:Extended RAM Software]][[Category:FutureOS]][[Category:Graphic]][[Category:RPG]]
Download GSEd at www.FutureOS.de (download section)
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[[Category:FutureOS]] [[Category:Applications]]
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Latest revision as of 21:25, 23 February 2011

The GSEd (Grafischer Spielfeld Editor, Graphic Playground/Matrix Editor) is an application for the creation of maps / playgrounds / matrixes for 2D and 3D games. It runs under FutureOS. It has the following ...

Main Menu

Features

  • Load screens to use them as source for graphic elements (GEs)
  • Cut GEs (graphic elements) out of 17 KB or OCP screens (compressed). One GE has 16 * 16 Pixel (Mode 0) and is the basic element of the matrix of every game
  • Create collections (GE sets) of up to 128 different GEs. One GE set is 16 KB in size and has the file extension .GEs
  • Create maps of up to 8190 GEs per map. One matrix-file / map-file is 16 KB in size and has the extension .Fld
  • Assign field-attributes to positions in the matrix of the map / playground / matrix. That's one of the main issues of GSEd

Field Attributes

  • Normal field, character can/can't run over it, different directions (coming/going) are possible.
  • Foreground or background (character can move before or behind)
  • Jump field (brings you to another level or position)
  • Person field (there NPCs can appear)
  • "Things" field (where things can be found)
  • Rotation field (shows different types of animation). This fields are in constant movement, you can select the speed and the number of phases (2-9) of the animation
  • Special field (very different features). This kind of fields make a game unique and must be specially adapted

Projects using GSEd

Screenshots

Web links

Download GSEd at http://www.FutureOS.de (download section)