Difference between revisions of "Interceptor"
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== Screenshots == | == Screenshots == | ||
− | <gallery> | + | <gallery widths="384px" heights="270px" perrow="2"> |
− | image:intercep4. | + | image:intercep4.png|Loading screen from Enhanced Version |
− | image:intercep1. | + | image:intercep1.png |
− | image:intercep2. | + | image:intercep2.png |
− | image:intercep3. | + | image:intercep3.png |
</gallery> | </gallery> | ||
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* [[media:ACU_August_1986.zip|Disk Image]] | * [[media:ACU_August_1986.zip|Disk Image]] | ||
* [[media:INTERCEPTOR_(CPM_User).ZIP|Disk Image (enhanced version by "CP/M User")]] | * [[media:INTERCEPTOR_(CPM_User).ZIP|Disk Image (enhanced version by "CP/M User")]] | ||
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+ | ==Links== | ||
+ | |||
+ | *{{CPCPower|5644}} | ||
[[Category:Type Ins]] | [[Category:Type Ins]] |
Latest revision as of 05:31, 15 August 2011
Contents
Description
Interceptor is a type-in from ACU, resembling a simple version of G-LOC. CP/M User has spiced it up by adding a very nice loading screen, improving the gameplay (Missiles and Fuel are now replenished every 100 points until 500 points) and speeding up the code.