Difference between revisions of "Advanced Programming Techniques on the Amstrad CPC 464"
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− | [[Image: | + | [[Image:Advanced Programming Techniques on the Amstrad CPC 464 (Phoenix Publishing) Front Coverbook.jpg|right|thumb|250px|Frontpage]] |
== Information == | == Information == | ||
+ | |||
{|{{Prettytable|width: 700px; font-size: 2em;}} | {|{{Prettytable|width: 700px; font-size: 2em;}} | ||
− | |Title:|| Advanced Programming Techniques on the Amstrad CPC 464 | + | |Title:|| '''Advanced Programming Techniques on the Amstrad CPC 464''' |
|- | |- | ||
|Authors:|| Keith Hook | |Authors:|| Keith Hook | ||
|- | |- | ||
− | | | + | |Publisher:|| [[Phoenix Publishing]] |
|- | |- | ||
|Year:|| 1985 | |Year:|| 1985 | ||
Line 15: | Line 16: | ||
|Pages:|| 172 | |Pages:|| 172 | ||
|- | |- | ||
− | |ISBN:|| | + | |ISBN:|| ISBN 0-9465-7632-7 |
|- | |- | ||
|} | |} | ||
+ | |||
+ | == Covers == | ||
+ | |||
+ | <gallery caption="Advanced Programming Techniques on the Amstrad CPC 464"> | ||
+ | |||
+ | Image:Advanced Programming Techniques on the Amstrad CPC 464 (Phoenix Publishing) Back Coverbook.jpg|Back Cover | ||
+ | Image:Advanced Programming Techniques on the Amstrad CPC 464 (Phoenix Publishing) Left Coverbook.jpg|Left Cover | ||
+ | Image:Advanced Programming Techniques on the Amstrad CPC 464 (Phoenix Publishing) Front Coverbook.jpg|Front Cover | ||
+ | |||
+ | </gallery> | ||
== Contents == | == Contents == | ||
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9 - Bits and pieces. | 9 - Bits and pieces. | ||
− | Appendix : | + | Appendix A: Useful system jump block routines. |
− | + | Appendix B: Inks and luminance value. | |
− | + | ||
− | + | ||
</pre> | </pre> | ||
− | [[Category:Books]] | + | [[Category:Books]] [[Category:Book cover]] |
Latest revision as of 12:48, 15 September 2016
Information
Title: | Advanced Programming Techniques on the Amstrad CPC 464 |
Authors: | Keith Hook |
Publisher: | Phoenix Publishing |
Year: | 1985 |
Pages: | 172 |
ISBN: | ISBN 0-9465-7632-7 |
Covers
Contents
Introduction. 1 - Basic BASIC. 2 - Representing memory locations. 3 - Strings and things. 4 - Array¡ Array¡. 5 - Pokeing around. 6 - A choice remark. 7 - Sound advice. 8 - Amstrad sprites. 9 - Bits and pieces. Appendix A: Useful system jump block routines. Appendix B: Inks and luminance value.