Difference between revisions of "Space Crusade"

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(New page: Space Crusade, released 1992, was Gremlin Graphic's second adaption from a Milton Bradley board game, and a spiritual sequel to Hero Quest (1991). As with the predecessor, Space Crusade ...)
 
 
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Space Crusade, released 1992, was Gremlin Graphic's second adaption from a Milton Bradley board game, and a spiritual sequel to Hero Quest (1991).  
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Space Crusade, released 1992, was [[Gremlin Graphics]] second adaption from a Milton Bradley board game, and a spiritual sequel to [[Hero Quest]] (1991).  
  
As with the predecessor, Space Crusade remained very faithful to the boardgame. Remaining turn based, the player controls a squad of 5 Space Marines (borrowed directly from Games Workshop's Warhammer 40K universe) who's task it was to battle through an alien spacecraft to complete various missions.
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As with the predecessor, Space Crusade remained very faithful to the boardgame.
  
Space Crusade built on Hero Quest's system by adding a choice of weapons and equipment, and a movement system based around action points (AP). Each character would have an alloted number of APs (decided by the roll of a dice) which would be spent on moving, firing, reloading, etc. This system was akin to more advanced turn based strategy games and thus Space Crusade was a big leap forward from Hero Quest. This was reflected in yet more favourable reviews for Gremlin Graphics.
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Remaining turn based, the player controls a squad of 5 Space Marines (borrowed directly from Games Workshop's Warhammer 40K universe) who's task it was to battle through an alien spacecraft to complete various missions.
 +
 
 +
Space Crusade built on Hero Quest's system by adding a choice of weapons and equipment, and a movement system based around action points (AP).
 +
 
 +
Each character would have an alloted number of APs (decided by the roll of a dice) which would be spent on moving, firing, reloading, etc.
 +
 
 +
This system was akin to more advanced turn based strategy games and thus Space Crusade was a big leap forward from Hero Quest.
 +
 
 +
This was reflected in yet more favourable reviews for Gremlin Graphics.
 +
 
 +
== Information ==
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{|{{Prettytable|width: 700px; font-size: 2em;}}
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|Title:|| '''Space Crusade'''
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|-
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|Company:|| [[Gremlin Graphics]]
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|-
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|Type:|| Strategy
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|-
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|Year:|| 1992
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|-
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|}
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== Links ==
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* [http://tacgr.emuunlim.com/downloads/filedetail.php?recid=833 The Amstrad CPC Games Resource]
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* [http://www.cpczone.net/game/1556 CPC game base from cpczone]
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* [http://www.phenixinformatique.com/CPCGAMES/index.php?page=detail&num=1999 CPC game base from phenixinformatique]
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[[category:Games]] [[category:Games 1992]]

Latest revision as of 18:09, 15 April 2008

Space Crusade, released 1992, was Gremlin Graphics second adaption from a Milton Bradley board game, and a spiritual sequel to Hero Quest (1991).

As with the predecessor, Space Crusade remained very faithful to the boardgame.

Remaining turn based, the player controls a squad of 5 Space Marines (borrowed directly from Games Workshop's Warhammer 40K universe) who's task it was to battle through an alien spacecraft to complete various missions.

Space Crusade built on Hero Quest's system by adding a choice of weapons and equipment, and a movement system based around action points (AP).

Each character would have an alloted number of APs (decided by the roll of a dice) which would be spent on moving, firing, reloading, etc.

This system was akin to more advanced turn based strategy games and thus Space Crusade was a big leap forward from Hero Quest.

This was reflected in yet more favourable reviews for Gremlin Graphics.

Information

Title: Space Crusade
Company: Gremlin Graphics
Type: Strategy
Year: 1992

Links