Difference between revisions of "Pang (cartridge)"

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[[File:Pang 1.png|384px|thumb|right]][[File:Pang 2.png|384px|thumb|right]]
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A classic CAPCOM arcade game port from OCEAN.
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Known as perhaps the best 8 bit port for this game (so say the Amstradists) and of course amongst the best the GX4000/PLUS have to offer..
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It is quite faithful to the Arcade.
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== Cover ==
 
== Cover ==
  
Line 26: Line 34:
  
 
You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).
 
You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).
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 +
No CPC (old) version of this game exists, but clones do exist.
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[[Zap't'Balls]]
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==Video==
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Longplay by Novabug
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{{#ev:youtube|Y5RcbyUX6_c|340}}
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Quick Look by Novabug
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{{#ev:youtube|o611HbDRJz8|340}}
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Gameplay Run-through from xyphoe.
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{{#ev:youtube|orIiTwUDOh0|340}}
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{{#ev:youtube|arN0KALRCds|340}} {{#ev:youtube|4JmJoMbh4gU|340}} {{#ev:youtube|LvS3sWWT4to|340}} {{#ev:youtube|PVECvNaFKDs|340}}
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Longplay from xyphoe too.
 +
 +
{{#ev:youtube|0bck_I-XZv4|340}}
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== Implementation details and use of Plus hardware==
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* Mode 0 is used for background and panel
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* Plus palette is used for the nice colours in the background
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* Plus sprites are used for the plane sprite (on the map), the bubbles/balls and the man
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* Plus screen split is used for the panel at the bottom (split is set to line 199, so that the split occurs on line 200)
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* Plus pixel by pixel hardware scroll is not used.
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* Some sprites are software sprites (weapons, bird)
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* Z80 Interrupt mode 2 is used (IVR auto-clear is active. All interrupt vectors point to the same function).
  
 
== Links ==
 
== Links ==
  
http://www.cpcmania.com/   ( on the games section : GX4000/CPC+ GAMES )
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http://www.cpcmania.com/GX4000-Games/Games.htm
  
  
[[Category:Games]][[Category:Cartridges]][[Category:CPC Plus]]
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[[Category:Games]][[Category:Cartridges]][[Category:CPC Plus]][[Category:CPC Plus Games]][[Category:Video contents]]

Latest revision as of 18:22, 14 July 2017

Pang 1.png
Pang 2.png

A classic CAPCOM arcade game port from OCEAN.

Known as perhaps the best 8 bit port for this game (so say the Amstradists) and of course amongst the best the GX4000/PLUS have to offer..

It is quite faithful to the Arcade.

Cover

Covers from CPCmania

Cartridge

Manual

You can download in PDF from CPCmania ( See the links ).

Game

You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).

No CPC (old) version of this game exists, but clones do exist.

Zap't'Balls

Video

Longplay by Novabug {{#ev:youtube|Y5RcbyUX6_c|340}}

Quick Look by Novabug {{#ev:youtube|o611HbDRJz8|340}}

Gameplay Run-through from xyphoe. {{#ev:youtube|orIiTwUDOh0|340}} {{#ev:youtube|arN0KALRCds|340}} {{#ev:youtube|4JmJoMbh4gU|340}} {{#ev:youtube|LvS3sWWT4to|340}} {{#ev:youtube|PVECvNaFKDs|340}} Longplay from xyphoe too.

{{#ev:youtube|0bck_I-XZv4|340}}

Implementation details and use of Plus hardware

  • Mode 0 is used for background and panel
  • Plus palette is used for the nice colours in the background
  • Plus sprites are used for the plane sprite (on the map), the bubbles/balls and the man
  • Plus screen split is used for the panel at the bottom (split is set to line 199, so that the split occurs on line 200)
  • Plus pixel by pixel hardware scroll is not used.
  • Some sprites are software sprites (weapons, bird)
  • Z80 Interrupt mode 2 is used (IVR auto-clear is active. All interrupt vectors point to the same function).

Links

http://www.cpcmania.com/GX4000-Games/Games.htm