Difference between revisions of "AGD"
From CPCWiki - THE Amstrad CPC encyclopedia!
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− | '''Arcade Game Designer''' by Jonathan Cauldwell | + | '''Arcade Game Designer''' by Jonathan Cauldwell written in 2008. |
+ | |||
(16×16 sprites) | (16×16 sprites) | ||
+ | * [[Prospector]], 2024 | ||
* [[Kyd Cadet]], 2020, 2014 | * [[Kyd Cadet]], 2020, 2014 | ||
* [[Aeon Part 1]], 2019 | * [[Aeon Part 1]], 2019 | ||
Line 6: | Line 8: | ||
* [[Foggy's Quest]], 2019 | * [[Foggy's Quest]], 2019 | ||
* [[Lab Escape]], 2013 | * [[Lab Escape]], 2013 | ||
+ | |||
+ | * [https://arcadegamedesigner.proboards.com Forum] | ||
+ | * [https://github.com/tonyt73/AGD-Studio AGD-Studio] (Windows) | ||
+ | * [https://github.com/tonyt73/AGD-Viewer AGD-Viewer] (Windows) | ||
== AGDx == | == AGDx == | ||
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== MPAGD == | == MPAGD == | ||
[https://jonathan-cauldwell.itch.io/multi-platform-arcade-game-designer Multi-Platform Arcade Game Designer] | [https://jonathan-cauldwell.itch.io/multi-platform-arcade-game-designer Multi-Platform Arcade Game Designer] | ||
+ | (16×16 sprites) | ||
;Requirements | ;Requirements | ||
* Z80/6502/6809 CPU | * Z80/6502/6809 CPU | ||
Line 28: | Line 35: | ||
Platforms | Platforms | ||
* Sinclair | * Sinclair | ||
− | ** [[ZX Spectrum]] https://github.com/kieranhj/Atomic-AGD-Suite/tree/master/ZX%20Suite | + | ** [[ZX Spectrum]] (8×8 attribute) https://github.com/kieranhj/Atomic-AGD-Suite/tree/master/ZX%20Suite |
− | ** Spectrum Timex | + | ** Spectrum Timex (8×1 attribute) |
− | ** Spectrum Next | + | ** Spectrum Next (8×1 attribute) |
− | * [[MSX]] | + | * [[MSX]] https://github.com/jltursan/AGD-MSX-Suite |
− | * CPC https://github.com/kieranhj/Atomic-AGD-Suite/tree/master/CPC%20Suite | + | * CPC (mode 0) https://github.com/kieranhj/Atomic-AGD-Suite/tree/master/CPC%20Suite |
* Acorn https://github.com/kieranhj/Atomic-AGD-Script-Compiler | * Acorn https://github.com/kieranhj/Atomic-AGD-Script-Compiler | ||
** Atom (by Kees van Oss) https://github.com/kieranhj/Atomic-AGD-Suite/tree/master/Atom%20Suite | ** Atom (by Kees van Oss) https://github.com/kieranhj/Atomic-AGD-Suite/tree/master/Atom%20Suite | ||
Line 39: | Line 46: | ||
* Dragon/Coco (by Kees van Oss) https://github.com/oss003/Dragon-AGD-Suite | * Dragon/Coco (by Kees van Oss) https://github.com/oss003/Dragon-AGD-Suite | ||
* [[Enterprise]] | * [[Enterprise]] | ||
+ | * VZ200 | ||
+ | |||
+ | === AGD Musicizer === | ||
+ | Lets you add [[AY]] music. | ||
[[Category:Games Programming]] [[Category:CrossDev]] | [[Category:Games Programming]] [[Category:CrossDev]] |
Latest revision as of 03:31, 31 August 2024
Arcade Game Designer by Jonathan Cauldwell written in 2008.
(16×16 sprites)
- Prospector, 2024
- Kyd Cadet, 2020, 2014
- Aeon Part 1, 2019
- Apulija 13, 2019
- Foggy's Quest, 2019
- Lab Escape, 2013
- Forum
- AGD-Studio (Windows)
- AGD-Viewer (Windows)
AGDx
AGDx mini
(8×8 sprites)
- Little Fish Big Tale, 2019
- Mage Rage, 2019
- Moon Ranger, 2020
- Paintball 2048, 2019
- Rat-A-Tat, 2020
- Road Trippin', 2020
- The Legend of the Frog Prince, 2019
MPAGD
Multi-Platform Arcade Game Designer (16×16 sprites)
- Requirements
- Z80/6502/6809 CPU
- 256×192 pixels
WinAGD IDE
Platforms
- Sinclair
- ZX Spectrum (8×8 attribute) https://github.com/kieranhj/Atomic-AGD-Suite/tree/master/ZX%20Suite
- Spectrum Timex (8×1 attribute)
- Spectrum Next (8×1 attribute)
- MSX https://github.com/jltursan/AGD-MSX-Suite
- CPC (mode 0) https://github.com/kieranhj/Atomic-AGD-Suite/tree/master/CPC%20Suite
- Acorn https://github.com/kieranhj/Atomic-AGD-Script-Compiler
- Atom (by Kees van Oss) https://github.com/kieranhj/Atomic-AGD-Suite/tree/master/Atom%20Suite
- BBC B (by Kieran Connell) https://github.com/kieranhj/Atomic-AGD-Suite/tree/master/BBC%20Suite
- BBC B +16 kB Sideway RAM
- Dragon/Coco (by Kees van Oss) https://github.com/oss003/Dragon-AGD-Suite
- Enterprise
- VZ200
AGD Musicizer
Lets you add AY music.