Difference between revisions of "Pang (cartridge)"
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+ | [[File:Pang 1.png|384px|thumb|right]][[File:Pang 2.png|384px|thumb|right]] | ||
+ | |||
+ | A classic CAPCOM arcade game port from OCEAN. | ||
+ | |||
+ | Known as perhaps the best 8 bit port for this game (so say the Amstradists) and of course amongst the best the GX4000/PLUS have to offer.. | ||
+ | |||
+ | It is quite faithful to the Arcade. | ||
+ | |||
== Cover == | == Cover == | ||
Line 7: | Line 15: | ||
Image:Pang-Back.jpg|Back Cover | Image:Pang-Back.jpg|Back Cover | ||
Image:Pang-Front.jpg|Front Cover | Image:Pang-Front.jpg|Front Cover | ||
+ | |||
+ | </gallery> | ||
+ | |||
+ | == Cartridge == | ||
+ | |||
+ | <gallery caption="Pang"> | ||
+ | |||
+ | Image:Pang - cara B.jpg|Back Cartridge | ||
+ | Image:Pang - cara A.jpg|Front Cartridge | ||
</gallery> | </gallery> | ||
== Manual == | == Manual == | ||
+ | |||
+ | You can download in PDF from CPCmania ( See the links ). | ||
== Game == | == Game == | ||
+ | |||
+ | You can download in CPR for use in emulators and BIN from CPCmania ( See the links ). | ||
+ | |||
+ | No CPC (old) version of this game exists, but clones do exist. | ||
+ | |||
+ | [[Zap't'Balls]] | ||
+ | |||
+ | ==Video== | ||
+ | |||
+ | Longplay by Novabug | ||
+ | {{#ev:youtube|Y5RcbyUX6_c|340}} | ||
+ | |||
+ | Quick Look by Novabug | ||
+ | {{#ev:youtube|o611HbDRJz8|340}} | ||
+ | |||
+ | Gameplay Run-through from xyphoe. | ||
+ | {{#ev:youtube|orIiTwUDOh0|340}} | ||
+ | {{#ev:youtube|arN0KALRCds|340}} {{#ev:youtube|4JmJoMbh4gU|340}} {{#ev:youtube|LvS3sWWT4to|340}} {{#ev:youtube|PVECvNaFKDs|340}} | ||
+ | Longplay from xyphoe too. | ||
+ | |||
+ | {{#ev:youtube|0bck_I-XZv4|340}} | ||
+ | |||
+ | == Implementation details and use of Plus hardware== | ||
+ | |||
+ | * Mode 0 is used for background and panel | ||
+ | * Plus palette is used for the nice colours in the background | ||
+ | * Plus sprites are used for the plane sprite (on the map), the bubbles/balls and the man | ||
+ | * Plus screen split is used for the panel at the bottom (split is set to line 199, so that the split occurs on line 200) | ||
+ | * Plus pixel by pixel hardware scroll is not used. | ||
+ | * Some sprites are software sprites (weapons, bird) | ||
+ | * Z80 Interrupt mode 2 is used (IVR auto-clear is active. All interrupt vectors point to the same function). | ||
== Links == | == Links == | ||
− | http://www.cpcmania.com/ | + | http://www.cpcmania.com/GX4000-Games/Games.htm |
− | [[Category:Games]][[Category:Cartridges]][[Category:CPC Plus]] | + | [[Category:Games]][[Category:Cartridges]][[Category:CPC Plus]][[Category:CPC Plus Games]][[Category:Video contents]] |
Latest revision as of 18:22, 14 July 2017
A classic CAPCOM arcade game port from OCEAN.
Known as perhaps the best 8 bit port for this game (so say the Amstradists) and of course amongst the best the GX4000/PLUS have to offer..
It is quite faithful to the Arcade.
Contents
Cover
Covers from CPCmania
Cartridge
Manual
You can download in PDF from CPCmania ( See the links ).
Game
You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).
No CPC (old) version of this game exists, but clones do exist.
Video
Longplay by Novabug {{#ev:youtube|Y5RcbyUX6_c|340}}
Quick Look by Novabug {{#ev:youtube|o611HbDRJz8|340}}
Gameplay Run-through from xyphoe. {{#ev:youtube|orIiTwUDOh0|340}} {{#ev:youtube|arN0KALRCds|340}} {{#ev:youtube|4JmJoMbh4gU|340}} {{#ev:youtube|LvS3sWWT4to|340}} {{#ev:youtube|PVECvNaFKDs|340}} Longplay from xyphoe too.
{{#ev:youtube|0bck_I-XZv4|340}}
Implementation details and use of Plus hardware
- Mode 0 is used for background and panel
- Plus palette is used for the nice colours in the background
- Plus sprites are used for the plane sprite (on the map), the bubbles/balls and the man
- Plus screen split is used for the panel at the bottom (split is set to line 199, so that the split occurs on line 200)
- Plus pixel by pixel hardware scroll is not used.
- Some sprites are software sprites (weapons, bird)
- Z80 Interrupt mode 2 is used (IVR auto-clear is active. All interrupt vectors point to the same function).