Difference between revisions of "Advanced Programming Techniques on the Amstrad CPC 464"

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[[Image:Advanced Programming Techniques.jpg|right|thumb|250px|Frontpage]]
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[[Image:Advanced Programming Techniques on the Amstrad CPC 464 (Phoenix Publishing) Front Coverbook.jpg|right|thumb|250px|Frontpage]]
  
  
 
== Information ==
 
== Information ==
 +
 
{|{{Prettytable|width: 700px; font-size: 2em;}}
 
{|{{Prettytable|width: 700px; font-size: 2em;}}
  
|Title:|| Advanced Programming Techniques on the Amstrad CPC 464
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|Title:|| '''Advanced Programming Techniques on the Amstrad CPC 464'''
 
|-
 
|-
|Authors:|| Ian Sinclair
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|Authors:|| Keith Hook
 
|-
 
|-
|Publiser:|| Collins
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|Publisher:|| [[Phoenix Publishing]]
 
|-
 
|-
|Year:|| 1986
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|Year:|| 1985
 
|-
 
|-
|Pages:||  
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|Pages:|| 172
 
|-
 
|-
|ISBN:|| '''0-00-383300-3'''
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|ISBN:|| ISBN 0-9465-7632-7
 
|-
 
|-
 
|}
 
|}
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== Covers ==
 +
 +
<gallery caption="Advanced Programming Techniques on the Amstrad CPC 464">
 +
 +
Image:Advanced Programming Techniques on the Amstrad CPC 464 (Phoenix Publishing) Back Coverbook.jpg|Back Cover
 +
Image:Advanced Programming Techniques on the Amstrad CPC 464 (Phoenix Publishing) Left Coverbook.jpg|Left Cover
 +
Image:Advanced Programming Techniques on the Amstrad CPC 464 (Phoenix Publishing) Front Coverbook.jpg|Front Cover
 +
 +
</gallery>
  
 
== Contents ==
 
== Contents ==
  
 
<pre>
 
<pre>
 +
 +
Introduction.
 +
 +
1 - Basic BASIC.
 +
2 - Representing memory locations.
 +
3 - Strings and things.
 +
4 - Array¡ Array¡.
 +
5 - Pokeing around.
 +
6 - A choice remark.
 +
7 - Sound advice.
 +
8 - Amstrad sprites.
 +
9 - Bits and pieces.
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 +
Appendix A: Useful system jump block routines.
 +
Appendix B: Inks and luminance value.
  
 
</pre>
 
</pre>
  
[[Category:Books]]
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[[Category:Books]] [[Category:Book cover]]

Latest revision as of 12:48, 15 September 2016

Frontpage


Information

Title: Advanced Programming Techniques on the Amstrad CPC 464
Authors: Keith Hook
Publisher: Phoenix Publishing
Year: 1985
Pages: 172
ISBN: ISBN 0-9465-7632-7

Covers

Contents


Introduction.

1 - Basic BASIC.
2 - Representing memory locations.
3 - Strings and things.
4 - Array¡ Array¡.
5 - Pokeing around.
6 - A choice remark.
7 - Sound advice.
8 - Amstrad sprites.
9 - Bits and pieces.

Appendix A: Useful system jump block routines.
Appendix B: Inks and luminance value.