Difference between revisions of "Amstrad Action September 1989 Type-Ins"
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Revision as of 04:45, 17 February 2016
The following listings were published in the September 1989 issue of Amstrad Action:
Contents
Type-Ins
- Module Designer (Pat McDonald)
Notes
Quoted from Amstrad Action
"Been reading The Look and getting anxious for that program to let you build up icons with redefined characters? Well, here it is! Rather than filling up your Basic listings with lots of SYMBOL commands and LOCATE statements, use this instead...
The program lets you draw large blocks of characters (called modules). If you've been using the Symbolizer to create strange character sets, then you can use those in your modules.
It's mostly menu driven and self explanatory, but in any case here's a brief guide. Alter the mode to suit your tastes: it's only used for actually drawing the sprites. The first usable character should be set to the first one you've altered - so if you've edited 0 set it to 0, if you've only messed about with 200-255 then set it to 200, and so on.
Loading a character set is simple. When drawing a module, enter how high and wide you want it: it can be as big as the current screen. Use the cursor keys and space or a joystick to move the cursor around. Press s to select a different character. CLR wipes the character under the cursor, and RETURN finishes off the process.
Discard the character if you don't want it, or assign a number from 1-255 to it. Characters can be edited again if you want to change them, and loaded or saved to tape or disk. If you accidentally retain a module that you don't want, then you can delete it, and there's also a status option to see just what you've got"