Difference between revisions of "Prehistorik 2"

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[[Prehistrik 2]], a game published by [[Titus Software]], was coded by [[Elmar Krieger]] ([[EGS]]). The In-Game-Music was composed by [[Kangaroo MusiQue]] of [[HJT]]
+
[[Prehistorik 2]], a game published by [[Titus Software]], was coded by [[Elmar Krieger]] ([[EGS]]). The In-Game-Music was composed by [[Kangaroo MusiQue]] of [[HJT]]
 +
 
 +
 
 +
==Gameplay==
 +
 
 +
Prehistorik 2 was well produced being one of the latest Amstrad 8 bit production.
 +
 
 +
It is a classical Platform Game  with horizontal and vertical scrolling.
 +
 
 +
Graphics clearly show a 16bit based cross development origin.
 +
 
 +
This game works on CPC and Plus and has a special plus version which clearly displays the differences and commonality of the capabilities of the 2 generations.
 +
 
 +
Yet perhaps it was showing too much as the game is quite sluggish.
 +
 
 +
It is also notable that the game has less levels than the 16 bit versions with only 2 complete levels and was probably a rushed release as so many Amstrad productions of the late era.
 +
 
 +
== Technical ==
 +
 
 +
Title screen uses 32KB mode overscan. Game uses rupture technique to split the screen into a scrolling section and a section with a panel.
 +
 
 +
There are 3 special versions selectable:
 +
 
 +
* Standard version
 +
* Special version 1
 +
* Special version 2
 +
 
 +
These versions differ by their use of R3 to improve horizontal scrolling and vertical/horizontal sync timings.
 +
 
 +
Then you can choose 64KB version, 128K version with enhancements or Plus version.
 +
 
 +
=== 64KB vs 128KB ===
 +
 
 +
* 64KB version doesn't have a status panel.
 +
 
 +
=== Standard version ===
 +
 +
* R3 changes between &0c and &05 when scrolling to make the smoother R3 horizontal scroll.
 +
* R2 is &32
 +
 
 +
=== Special version 1 ===
 +
 
 +
* R3 = &8e on the title screen
 +
* Game switches between &0C and &8E. R3 is not used to improve the horizontal scroll.
 +
* R2 is &32
 +
 
 +
=== Special versión 2 ===
 +
 
 +
* R3 = &8e on the title screen
 +
* Game switches between &0C and &8E. R3 is not used to improve the horizontal scroll.
 +
* R2 is &31
 +
 
 +
== Videos ==
 +
 
 +
This video shows Prehistorik 2 running live on the Amstrad CPC.
 +
 
 +
{{#ev:youtube|MavWmgzr2P8}}
 +
The Amstrad PLUS version, displaying its sweet intro music and the large range of Greys the CPC lacked, achieving a 16bit flavour.
 +
 
 +
Yet the intro page seems inferior to it's CPC (old) counterpart, due to a poor choice of inks/colours.
 +
 
 +
{{#ev:youtube|JSBLZtFxnX0|300}}
 +
{{#ev:youtube|hadm3xRoEcQ|300}}
 +
Longlplays on Amstrad CPC (old) courtesy of Axelino.
 +
 
 +
{{#ev:youtube|5tK8zjAdbyc|340}}
 +
 
 +
== Files from Prehistorik 2 ==
 +
 
 +
== Game map ==
 +
 
 +
<gallery>
 +
Image:Prehistorik map.jpg
 +
</gallery>
 +
 
 +
== Music ==
 +
 
 +
*[[Media:Elmar64.mp3|MP3-Version of the main Ingame-Music]]  from [[Kangaroo MusiQue]] of [[HJT]]
 +
 
 +
== Box Photos ==
 +
(provided by Beaker)
 +
<gallery>
 +
Image:Prehistorik 2 sleeve front final.jpg
 +
 
 +
Image:Prehistorik 2 sleeve back final.jpg
 +
 
 +
Image:Prehistorik 2 poster final.jpg
 +
 
 +
Image:Prehistorik 2 instructions final.jpg
 +
 
 +
Image:P1020166.jpg
 +
</gallery>
 +
 
 +
== Links ==
 +
 
 +
* {{CPCPower|1682}}
 +
 
 +
[[Category:CPC Plus]][[Category:CPC Plus Games]]
 +
[[Category:Extended RAM Software]]
 +
[[Category:Games]]
 +
[[Category:Game Map]]
 +
[[Category:PC port]]
 +
[[Category:Platform]][[Category:Games 1993]]
 +
[[Category:Video contents]]

Latest revision as of 12:14, 25 November 2015

Prehistorik 2, a game published by Titus Software, was coded by Elmar Krieger (EGS). The In-Game-Music was composed by Kangaroo MusiQue of HJT


Gameplay

Prehistorik 2 was well produced being one of the latest Amstrad 8 bit production.

It is a classical Platform Game with horizontal and vertical scrolling.

Graphics clearly show a 16bit based cross development origin.

This game works on CPC and Plus and has a special plus version which clearly displays the differences and commonality of the capabilities of the 2 generations.

Yet perhaps it was showing too much as the game is quite sluggish.

It is also notable that the game has less levels than the 16 bit versions with only 2 complete levels and was probably a rushed release as so many Amstrad productions of the late era.

Technical

Title screen uses 32KB mode overscan. Game uses rupture technique to split the screen into a scrolling section and a section with a panel.

There are 3 special versions selectable:

  • Standard version
  • Special version 1
  • Special version 2

These versions differ by their use of R3 to improve horizontal scrolling and vertical/horizontal sync timings.

Then you can choose 64KB version, 128K version with enhancements or Plus version.

64KB vs 128KB

  • 64KB version doesn't have a status panel.

Standard version

  • R3 changes between &0c and &05 when scrolling to make the smoother R3 horizontal scroll.
  • R2 is &32

Special version 1

  • R3 = &8e on the title screen
  • Game switches between &0C and &8E. R3 is not used to improve the horizontal scroll.
  • R2 is &32

Special versión 2

  • R3 = &8e on the title screen
  • Game switches between &0C and &8E. R3 is not used to improve the horizontal scroll.
  • R2 is &31

Videos

This video shows Prehistorik 2 running live on the Amstrad CPC.

{{#ev:youtube|MavWmgzr2P8}} The Amstrad PLUS version, displaying its sweet intro music and the large range of Greys the CPC lacked, achieving a 16bit flavour.

Yet the intro page seems inferior to it's CPC (old) counterpart, due to a poor choice of inks/colours.

{{#ev:youtube|JSBLZtFxnX0|300}} {{#ev:youtube|hadm3xRoEcQ|300}} Longlplays on Amstrad CPC (old) courtesy of Axelino.

{{#ev:youtube|5tK8zjAdbyc|340}}

Files from Prehistorik 2

Game map

Music

Box Photos

(provided by Beaker)

Links