Difference between revisions of "Prehistorik 2"
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==Gameplay== | ==Gameplay== | ||
− | Prehistorik 2 was well produced | + | Prehistorik 2 was well produced being one of the latest Amstrad 8 bit production. |
− | It is a classical Platform Game | + | It is a classical Platform Game with horizontal and vertical scrolling. |
− | Graphics clearly show a 16bit based | + | Graphics clearly show a 16bit based cross development origin. |
− | + | This game works on CPC and Plus and has a special plus version which clearly displays the differences and commonality of the capabilities of the 2 generations. | |
− | Yet it was | + | Yet perhaps it was showing too much as the game is quite sluggish. |
− | It is also notable that the game | + | It is also notable that the game has less levels than the 16 bit versions with only 2 complete levels and was probably a rushed release as so many Amstrad productions of the late era. |
− | == | + | == Technical == |
+ | |||
+ | Title screen uses 32KB mode overscan. Game uses rupture technique to split the screen into a scrolling section and a section with a panel. | ||
+ | |||
+ | There are 3 special versions selectable: | ||
+ | |||
+ | * Standard version | ||
+ | * Special version 1 | ||
+ | * Special version 2 | ||
+ | |||
+ | These versions differ by their use of R3 to improve horizontal scrolling and vertical/horizontal sync timings. | ||
+ | |||
+ | Then you can choose 64KB version, 128K version with enhancements or Plus version. | ||
+ | |||
+ | === 64KB vs 128KB === | ||
+ | |||
+ | * 64KB version doesn't have a status panel. | ||
+ | |||
+ | === Standard version === | ||
+ | |||
+ | * R3 changes between &0c and &05 when scrolling to make the smoother R3 horizontal scroll. | ||
+ | * R2 is &32 | ||
+ | |||
+ | === Special version 1 === | ||
+ | |||
+ | * R3 = &8e on the title screen | ||
+ | * Game switches between &0C and &8E. R3 is not used to improve the horizontal scroll. | ||
+ | * R2 is &32 | ||
+ | |||
+ | === Special versión 2 === | ||
+ | |||
+ | * R3 = &8e on the title screen | ||
+ | * Game switches between &0C and &8E. R3 is not used to improve the horizontal scroll. | ||
+ | * R2 is &31 | ||
+ | |||
+ | == Videos == | ||
This video shows Prehistorik 2 running live on the Amstrad CPC. | This video shows Prehistorik 2 running live on the Amstrad CPC. | ||
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{{#ev:youtube|hadm3xRoEcQ|300}} | {{#ev:youtube|hadm3xRoEcQ|300}} | ||
Longlplays on Amstrad CPC (old) courtesy of Axelino. | Longlplays on Amstrad CPC (old) courtesy of Axelino. | ||
+ | |||
+ | {{#ev:youtube|5tK8zjAdbyc|340}} | ||
== Files from Prehistorik 2 == | == Files from Prehistorik 2 == | ||
Line 43: | Line 80: | ||
== Box Photos == | == Box Photos == | ||
(provided by Beaker) | (provided by Beaker) | ||
+ | <gallery> | ||
+ | Image:Prehistorik 2 sleeve front final.jpg | ||
+ | Image:Prehistorik 2 sleeve back final.jpg | ||
+ | |||
+ | Image:Prehistorik 2 poster final.jpg | ||
+ | |||
+ | Image:Prehistorik 2 instructions final.jpg | ||
+ | |||
+ | Image:P1020166.jpg | ||
+ | </gallery> | ||
== Links == | == Links == | ||
Line 49: | Line 96: | ||
* {{CPCPower|1682}} | * {{CPCPower|1682}} | ||
− | |||
− | |||
[[Category:CPC Plus]][[Category:CPC Plus Games]] | [[Category:CPC Plus]][[Category:CPC Plus Games]] | ||
− | |||
[[Category:Extended RAM Software]] | [[Category:Extended RAM Software]] | ||
+ | [[Category:Games]] | ||
+ | [[Category:Game Map]] | ||
+ | [[Category:PC port]] | ||
+ | [[Category:Platform]][[Category:Games 1993]] | ||
+ | [[Category:Video contents]] |
Latest revision as of 13:14, 25 November 2015
Prehistorik 2, a game published by Titus Software, was coded by Elmar Krieger (EGS). The In-Game-Music was composed by Kangaroo MusiQue of HJT
Contents
Gameplay
Prehistorik 2 was well produced being one of the latest Amstrad 8 bit production.
It is a classical Platform Game with horizontal and vertical scrolling.
Graphics clearly show a 16bit based cross development origin.
This game works on CPC and Plus and has a special plus version which clearly displays the differences and commonality of the capabilities of the 2 generations.
Yet perhaps it was showing too much as the game is quite sluggish.
It is also notable that the game has less levels than the 16 bit versions with only 2 complete levels and was probably a rushed release as so many Amstrad productions of the late era.
Technical
Title screen uses 32KB mode overscan. Game uses rupture technique to split the screen into a scrolling section and a section with a panel.
There are 3 special versions selectable:
- Standard version
- Special version 1
- Special version 2
These versions differ by their use of R3 to improve horizontal scrolling and vertical/horizontal sync timings.
Then you can choose 64KB version, 128K version with enhancements or Plus version.
64KB vs 128KB
- 64KB version doesn't have a status panel.
Standard version
- R3 changes between &0c and &05 when scrolling to make the smoother R3 horizontal scroll.
- R2 is &32
Special version 1
- R3 = &8e on the title screen
- Game switches between &0C and &8E. R3 is not used to improve the horizontal scroll.
- R2 is &32
Special versión 2
- R3 = &8e on the title screen
- Game switches between &0C and &8E. R3 is not used to improve the horizontal scroll.
- R2 is &31
Videos
This video shows Prehistorik 2 running live on the Amstrad CPC.
{{#ev:youtube|MavWmgzr2P8}} The Amstrad PLUS version, displaying its sweet intro music and the large range of Greys the CPC lacked, achieving a 16bit flavour.
Yet the intro page seems inferior to it's CPC (old) counterpart, due to a poor choice of inks/colours.
{{#ev:youtube|JSBLZtFxnX0|300}} {{#ev:youtube|hadm3xRoEcQ|300}} Longlplays on Amstrad CPC (old) courtesy of Axelino.
{{#ev:youtube|5tK8zjAdbyc|340}}
Files from Prehistorik 2
Game map
Music
Box Photos
(provided by Beaker)