Difference between revisions of "Sensational Games for the Amstrad CPC464"
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|Authors:|| Jim Gregory | |Authors:|| Jim Gregory | ||
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− | | | + | |Publisher:|| [[Granada Publishing]] |
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− | | | + | |Publisher:|| [[Collins]] |
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|Year:|| 1984 | |Year:|| 1984 | ||
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</pre> | </pre> | ||
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+ | ==Download== | ||
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+ | *[http://forum.classic-computing.de/index.php?page=Thread&threadID=8221 PDF] (52 MB) | ||
[[Category:Books]] [[Category:Book cover]] | [[Category:Books]] [[Category:Book cover]] |
Latest revision as of 06:44, 13 September 2015
Information
Title: | Sensational Games for the Amstrad CPC 464 |
Authors: | Jim Gregory |
Publisher: | Granada Publishing |
Publisher: | Collins |
Year: | 1984 |
Pages: | 200 |
ISBN: | 0-246-12614-0 ( on Granada Publishing ) |
ISBN: | 0-00-383121-3 ( on Collins ) |
Contents
Preface. Introduction. Techniques used in the Programs. Subroutines. 1. Text games. 2. Classic games. 3. Two-player games. 4. Dice games. 5. Card games. 6. Mind games. 7. Arcade style games. 8. Educational games. 9. Utility collection. Appendix 1: Complete Amstrad character codes. Appendix 2: Defined character design aid. Appendix 3: 20, 40 & 80-column screen layout planner. Appendix 4: Amstrad memory map. Appendix 5: Amstrad colour table. Appendix 6: Quick syntax checker.
Download
- PDF (52 MB)