Difference between revisions of "Melbourne House"
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In reality '''Melbourne House''' was a two prong operation - the European publisher and the Australian based developer ('''Beam Software''') who were the brains behind the operation, publishing games within Europe on the Melbourne House label and using it as a conduit for the development of European software, which was realsed by Beam, down under. | In reality '''Melbourne House''' was a two prong operation - the European publisher and the Australian based developer ('''Beam Software''') who were the brains behind the operation, publishing games within Europe on the Melbourne House label and using it as a conduit for the development of European software, which was realsed by Beam, down under. | ||
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* [[Advanced Amstrad BASIC]] | * [[Advanced Amstrad BASIC]] | ||
* [[Amstrad Games Book]] | * [[Amstrad Games Book]] | ||
+ | * [[Amstrad Machine Language for the Absolute Beginner]] | ||
+ | * [[Amstrad Whole Memory Guide]] | ||
+ | * [[Music & Sound on your Amstrad]] | ||
+ | * [[Ready Made Machine Language Routines for the Amstrad]] | ||
+ | * [[The Ins & Outs of the Amstrad]] | ||
+ | * [[Very Basic BASIC]] | ||
* [[Writing Adventure Games on the Amstrad CPC 464 / CPC 664]] | * [[Writing Adventure Games on the Amstrad CPC 464 / CPC 664]] | ||
Line 66: | Line 73: | ||
Image:419px Advanced Amstrad Basic.jpg|Advanced Amstrad Basic | Image:419px Advanced Amstrad Basic.jpg|Advanced Amstrad Basic | ||
Image:419px-Amstrad Games Book.jpg|Amstrad Games Book | Image:419px-Amstrad Games Book.jpg|Amstrad Games Book | ||
+ | Image:419px-Amstrad Machine Language for the Absolute Beginner.jpg|Amstrad Machine Language for the Absolute Beginner | ||
+ | Image:419px-Amstrad Whole Memory Guide.jpg|Amstrad Whole Memory Guide | ||
+ | Image:419px-Music & Sound on your Amstrad.jpg|Music & Sound on your Amstrad | ||
+ | Image:Readymade frontpage.jpg|Ready Made Machine Language Routines for the Amstrad | ||
+ | Image:Ams ins out frontpage.jpg|The Ins & Outs of the Amstrad | ||
+ | Image:419px Very Basic BASIC.jpg|Very Basic BASIC | ||
Image:419px Writing Adventure Games.jpg|Writing Adventure Games on the Amstrad CPC 464 / CPC 664 | Image:419px Writing Adventure Games.jpg|Writing Adventure Games on the Amstrad CPC 464 / CPC 664 | ||
Latest revision as of 10:51, 14 March 2015
In reality Melbourne House was a two prong operation - the European publisher and the Australian based developer (Beam Software) who were the brains behind the operation, publishing games within Europe on the Melbourne House label and using it as a conduit for the development of European software, which was realsed by Beam, down under.
Although an early big name in the CPC scene thanks to some big hits in the magazine review pages, Melbourne House was sold to Mastertronic as a going concern in 1987.
The brand made a slight comeback at the tail end of 1988 and into the following year before the parent company, by that point Virgin Mastertronic retired the name permanently.
Contents
Releases for the CPC
Games
As Publishers
- Asterix and the Magic Cauldron (1986)
- Dodgy Geezers (1986)
- Enterprise (1987)
- Fighting Warrior (1985)
- Gyroscope (1986)
- Hobbit (1986)
- Kwah? (1986)
- Lord of the Rings (1986)
- Marble Madness: Construction Set (1986)
- Marble Madness: Deluxe Edition (1986)
- Mordon's Quest (1985)
- Mystery of Arkham Manor (1987)
- Redhawk (1986)
- Rock 'n' Wrestle (1986)
- Shadows of Mordor (1987)
- Sir Lancelot (1985)
- Starion (1985)
- Terrormolinos (1985)
- Throne of Fire (1987)
- Way Of The Exploding Fist (1986)
As Brand
- Aaargh! (1989)
- Barbarian (1988)
- Double Dragon (1989)
- Obliterator (1989)
- Terrorpods (1989)
- War in Middle Earth (1989)
- Xenon (1988)
Vapourware
These titles were advertised for the CPC under the Melbourne House label but did not appear.
- Hampstead (1984)
- Mugsy's Revenge (1985)
Utilities
- Melbourne Draw (1986)
- The Music Box (1986)
Books
- Advanced Amstrad BASIC
- Amstrad Games Book
- Amstrad Machine Language for the Absolute Beginner
- Amstrad Whole Memory Guide
- Music & Sound on your Amstrad
- Ready Made Machine Language Routines for the Amstrad
- The Ins & Outs of the Amstrad
- Very Basic BASIC
- Writing Adventure Games on the Amstrad CPC 464 / CPC 664