Difference between revisions of "Teenage Mutant Hero Turtles - The Coin-Op"
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Latest revision as of 15:53, 22 February 2015
The Return of the awesome foursome!
Now two dudes or dudettes can join forces and double team Shredder™ and his Turtle terminators in a bid to save April™ and Splinter™. Take control of your favourite Turtle in this turtley awesome version of the Konami coin op.
THE STORY SO FAR
April O Neil is not only the best T.V. news reporter in town but also she's the only news reporter in New York that has been kidnapped by the evil* Foot Clan and lived to tell the tale (you did save her in Turtles didn’t you?). Not only that, but to prove just how individual she is, she’s been kidnapped by the foul Foot Clan yet again and only the hard-backed, half-shell heroes can save her? Or can they?
- The Foot Clan are not a highly organised cartel of chinese chiropodists but in fact are expertly trained ninjitsu ne‘er-do-wells bound to the service of the evil Shredder.
HOW TO BE A HERO
The dateline is now, the place is New York and the player must choose their favourite Turtle with which to rescue the kidnapped April from a burning building infested with a carbuncle of foul Foot. Not only that but you’ve got to go on to find and defeat the shifty sidekicks BeBop and Rocksteady before going onto to take out Krang and finally confront Shredder at the Technodrome.
Loading Instructions
COMMODORE 64#
Cassette - ensure the tape is rewound, insert into your recorder and hold down the SHIFT and RUNSTOP keys. Now, with the cassette player attached to the computer, press play on the cassette player and the game will load and run.
COMMODORE 128*
Turtles doesn’t run in 128 mode on the Commodore just type in GO64 and enter and then load as above.
- NOTE: There is no simultaneous two player mode on the Commodore 64 version of Turtles the Coin Op. For disk users there is a two turtle, sorry, person mode, but players play alternately.
C64 controls use a joystick in port 2 P = Pause Q = Quit whilst paused
SPECTRUM +2.#
Insert tape into the cassette deck, select loader and press ENTER. Press play on the cassette deck. The game will load and run.
SPECTRUM + 3 Disk
Insert the disk and select LOADER from the +3 start up menu. Now press ENTER and the game will load and run.
SPECTRUM +2#
Insert tape into the cassette deck, select loader and press ENTER. Press play on the cassette deck. The game will load and run.
SPECTRUM + 3 Disk
Insert the disk and select LOADER from the +3 start up menu. Now press ENTER and the game will load and run.
SPECTRUM +2#
Insert tape into the cassette deck, select loader and press ENTER. Press play on the cassette deck. The game will load and run.
SPECTRUM CONTROLS
You may experience problems controlling 2 turtles unless one turtle uses a Kempston joystick. This is due to problems with Spectrum hardware beyond our control. If you select CURSOR control, do not select either of the Sinclair joystick ports for your other Turtle. P = Pause Q = Quit whilst paused
AMSTRAD CPC Disk
Insert the disk into the machine and type RUN “DISK - The game will now load and run.
AMSTRAD TAPE#
AMSTRAD CONTROLS
Insert the cassette into the player. Hold down CONTROL and press ENTER on the numeric keypad. The game will now load and run.
For 2 player games, you may experience problems controlling your turtles. This is due to problems with Amstrad hardware beyond our control.
P = Pause ESC = Quit whilst paused
WHAT'S THE SECRET CODE DUDE?
After the game has loaded, you will be asked to enter a code before you can start playing. It's a four digit number and it’s located in the middle pages of this manual. Just find the right column and row given by the letter and a number shown on your computer screen and type in the four digit number that you find there. Now you must select your turtle and control method required for each player.
LET’S GET BASHIN’ DUDES!
You’ve entered the code, chosen which Turtle you want to be, selected either joystick or keyboard and ordered yourself a pizza (without anchovies of course). Let’s go?
SPIN THAT STICK!
Pressing fire or fire with either left or right will make your turtle do one of three attacking moves - kick, jab, thrust. Pressing fire with up will make the turtle do a jump and a spin directly up in the air. Pressing fire with down will make the turtle do an upward jump and swipe simultaneously. Pressing fire with up/right or up/left will make the turtle do a flying jump kick. Just pressing up/down left/right will move the turtle around the screen.
# AMSTRAD CPC TAPE, SPECTRUM TAPE and CBM 64 TAPE
Turtles - the coin - op is a multi-load game. Before loading we recommend you set your tape counter to zero and then note the tape count whenever you start to load a new level. Sometimes the best computer will tell you to ‘rewind to level XX'. You should rewind to the relevant section of the tape (using the tape count) and then press PLAY on tape.
PIZZA
As with any turtle, if you pick up a pizza your energy is immediately replenished (an extra life is given on CBM 64). and these pizzas must be real tasty, because just one will put any of the boys right back up there on full power.
Pictures
Download
- Teenage Mutant Hero Turtles - The Coin-Op (English) - Taken from AMSTRAD CPC SOFTWARE AT FTP.NVG.UNIT.NO (DSK for Emulators)