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Revision as of 06:05, 7 September 2014
Experimentelle 2D- und 3D-Animation. Der PC in der Grafik, Werbung und Design ("Experimental 2-D and 3-D animation—the PC in graphics, advertising, and design") is a book by Fred Wagenknecht about creating simple 2-D and 3-D vector graphics in Locomotive BASIC. Somewhat confusingly, the book title refers to PCs rather than the CPC, but is was meant to refer to home computers in general, not IBM PCs. Wagenknecht points out that while the programs were written for the 464, porting to other BASIC implementations is relatively straightforward.
The focus of the book is on short vector-based animations, although of course BASIC is much too slow to render them in real-time. Then again, the target audience of the book are, at least according to the subtitle, graphic designers and artists, who would presumably have the necessary equipment e.g. print completed frames or store them on video tape or Super 8 film (chapter 6 deals with this).
Contents
Information
Title: | Experimentelle 2D- und 3D-Animation. Der PC in der Grafik, Werbung und Design |
Authors: | Fred Wagenknecht |
Publisher: | Vogel Verlag und Druck |
Year: | 1986 |
Pages: | 178 |
ISBN: | 3-80230-877-8 |
Sample programs
Three sample programs from the book are shown below. The actual source code in the book also has comments of course.
SHAPES.BAS (p.38)
2 ' *** SHAPES *** 3 ' 10 DEG:INK 0,0:INK 1,24:BORDER 1 15 CLS 20 d=30 40 FOR alpha=0 TO 360 STEP 6 60 RESTORE 70 READ x,y 80 GOSUB 190:PLOT bx,by 90 FOR i=2 TO 5 100 READ x,y 110 GOSUB 190 120 DRAW bx,by 130 NEXT i 140 d=d-1 150 IF d<0 THEN 170 160 NEXT alpha 170 END 190 xe=x*COS(alpha)-y*SIN(alpha) 200 ye=SIN(alpha)+y*COS(alpha) 210 bx=d*xe+320: by=d*ye+200 220 RETURN 230 DATA -5,5,5,5,5,-5,-5,-5,-5,5
GEWINDE.BAS (pp. 122/123)
5 ' *** Gewindemutter *** 6 ' 10 MODE 2:INK 0,0:INK 1,24:CLS 20 DEG 40 alpha=0 50 beta=0 60 abstand=20 70 entf=500 80 vx=320 90 vy=210 130 FOR beta=0 TO 360 STEP 18 180 READ x,y,z:GOSUB 380:PLOT bx,by 190 FOR i=1 TO 31:READ x,y,z:GOSUB 380 200 DRAW bx,by 210 NEXT i 220 RESTORE 340 FOR u=0 TO 360 350 x=3*COS(u):y=3*SIN(u):z=0:GOSUB 380:PLOT bx,by:NEXT u 351 FOR u=0 TO 360:x=3*COS(u):y=3*SIN(u):z=4 352 GOSUB 380:PLOT bx,by:NEXT u:z=0 353 FOR u=0 TO 1600 STEP 2:x=3*COS(u):y=3*SIN(u):z=z+0.005 354 GOSUB 380:PLOT bx,by:NEXT u 360 CLS:NEXT beta 370 END 380 ' 410 w1=SIN(alpha):w2=COS(alpha):w3=SIN(beta):w4=COS(beta) 420 xp=-x*w1+y*w2 430 yp=-x*w2*w4-y*w1*w4+z*w3 440 zp=-x*w3*w1-y*w2*w1-z*w4+abstand 450 bx=entf*xp/zp+vx 460 by=vy-entf*yp/zp 470 RETURN 510 DATA 2,5,0,5,2,0,5,-2,0,2,-5,0,-2,-5,0,-5,-2,0,-5,2,0 520 DATA -2,5,0,2,5,0 530 DATA 2,5,4,5,2,4,5,2,0,5,2,4,5,-2,4,5,-2,0,5,-2,4 540 DATA 2,-5,4,2,-5,0,2,-5,4,-2,-5,4,-2,-5,0,-2,-5,4 550 DATA -5,-2,4,-5,-2,0,-5,-2,4,-5,2,4,-5,2,0,-5,2,4 560 DATA -2,5,4,-2,5,0,-2,5,4,2,5,4
KUGEL.BAS (pp. 90-92)
30 ' Kugel mit umlaufender Schrift ("NEWS") 40 ' 50 MODE 1:INK 0,0:BORDER 3 60 INK 1,26:INK 2,2:INK 3,11 70 DEG 110 mx=320 120 my=200 130 w1=-30 140 w2=0 150 w3=0 160 r=220 170 kr=180 180 kx=320 190 ky=200 230 FOR w3=300 TO -90 STEP -30 300 ' 301 a(1)=COS(w2)*COS(w3) 302 a(2)=-COS(w2)*SIN(w3) 303 a(3)=SIN(w2) 304 a(4)=COS(w1)*SIN(w3)+SIN(w1)*SIN(w2)*COS(w3) 305 a(5)=COS(w1)*COS(w3)-SIN(w1)*SIN(w2)*SIN(w3) 306 a(6)=-SIN(w1)*COS(w2) 307 a(7)=SIN(w1)*SIN(w3)-COS(w1)*SIN(w2)*COS(w3) 308 a(8)=SIN(w1)*COS(w3)+COS(w1)*SIN(w2)*SIN(w3) 309 a(9)=COS(w1)*COS(w2) 320 FOR a=0 TO 180 STEP 15 330 GOSUB 770:p1=cx:p2=cy 340 FOR h=0 TO 360 STEP 15 350 GOSUB 770 360 p3=cx:p4=cy: 370 PLOT p1,p2,2:DRAW p3,p4,2 380 p1=p3:p2=p4 390 NEXT h,a 400 ' 410 FOR h=-90 TO 90 STEP 15 420 a=0 430 GOSUB 770:p1=cx:p2=cy 440 FOR a=0 TO 360 STEP 15 450 GOSUB 770 460 p3=cx:p4=cy 470 PLOT p1,p2,3:DRAW p3,p4,3 480 p1=p3:p2=p4 490 NEXT a,h 500 RESTORE 510 ' N 520 READ a,h:GOSUB 770 530 PLOT bx,by,2 540 FOR d=2 TO 10 550 READ a,h:GOSUB 770 560 DRAW bx,by,1: NEXT d 570 ' E 580 READ a,h:GOSUB 770 590 PLOT bx,by 600 FOR d=12 TO 19: READ a,h 610 GOSUB 770 620 DRAW bx,by,1: NEXT d 630 ' W 640 READ a,h: GOSUB 770 650 PLOT bx,by 660 FOR d=20 TO 31:READ a,h 670 GOSUB 770:DRAW bx,by,1:NEXT d 680 ' S 690 READ a,h:GOSUB 770 700 PLOT bx,by 710 FOR d=33 TO 43:READ a,h 720 GOSUB 770:DRAW bx,by,1:NEXT d 721 text$="Bitte Taste druecken!":text1=39-LEN(text$):text2=text1/2:LOCATE text2,25:PRINT text$;:CLEAR INPUT 722 IF INKEY$="" THEN 722 730 CLS 740 NEXT w3 750 END 770 ' 780 x=COS(h)*COS(a) 790 y=COS(h)*SIN(a) 800 z=SIN(h) 900 xa=a(1)*x+a(2)*y+a(3)*z 910 ya=a(4)*x+a(5)*y+a(6)*z 920 za=a(7)*x+a(8)*y+a(9)*z 930 bx=mx+r*xa: by=my+r*za : 940 cx=kx+kr*xa:cy=ky+kr*za : 950 RETURN 970 DATA 0,-15,0,-5,0,5,0,15,4,5 980 DATA 7.5,-5,15,-15,15,-5,15,5 990 DATA 15,15 1000 DATA 30,15,20,15,20,5,20,0,30,0 1010 DATA 20,0,20,-5,20,-15,30,-15 1020 DATA 35,15,36,5,38,-5,40,-15 1030 DATA 42,-5,44,5,45,15,46,5,48,-5 1040 DATA 50,-15,52,-5,54,5,55,15 1050 DATA 75,5,75,10,70,15,65,15,60,10 1060 DATA 60,0,75,0,75,-10,70,-15 1070 DATA 65,-15,60,-10,60,-5
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- Experimentelle 2D- und 3D-Animation (PDF; 18 MB). Not a perfect scan because inner margins on pages are extremely narrow.