Difference between revisions of "Prehistorik 2"
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==Gameplay== | ==Gameplay== | ||
− | Prehistorik 2 was well produced | + | Prehistorik 2 was well produced being one of the latest Amstrad 8 bit production. |
− | It is a classical Platform Game | + | It is a classical Platform Game with horizontal and vertical scrolling. |
− | Graphics clearly show a 16bit based | + | Graphics clearly show a 16bit based cross development origin. |
− | + | This game works on CPC and Plus and has a special plus version which clearly displays the differences and commonality of the capabilities of the 2 generations. | |
− | Yet it was | + | Yet perhaps it was showing too much as the game is quite sluggish. |
+ | |||
+ | It is also notable that the game has less levels than the 16 bit versions with only 2 complete levels and was probably a rushed release as so many Amstrad productions of the late era. | ||
+ | |||
+ | == Technical == | ||
+ | |||
+ | Title screen uses 32KB mode overscan. Game uses rupture technique to split the screen into a scrolling section and a section with a panel. | ||
+ | |||
+ | There are 3 special versions selectable: | ||
+ | |||
+ | * Standard version | ||
+ | * Special version 1 | ||
+ | * Special version 2 | ||
+ | |||
+ | These versions differ by their use of R3 to improve horizontal scrolling and vertical/horizontal sync timings. | ||
+ | |||
+ | Then you can choose 64KB version, 128K version with enhancements or Plus version. | ||
+ | |||
+ | === Standard version === | ||
+ | |||
+ | * R3 changes between &0c and &05 when scrolling to make the smoother R3 horizontal scroll. | ||
+ | * R2 is &32 | ||
+ | |||
+ | === Special version 1 === | ||
+ | |||
+ | * R3 = &8e on the title screen | ||
+ | * Game switches between &0C and &8E. R3 is not used to improve the horizontal scroll. | ||
+ | * R2 is &32 | ||
+ | |||
+ | === Special version 1 === | ||
+ | |||
+ | * R3 = &8e on the title screen | ||
+ | * Game switches between &0C and &8E. R3 is not used to improve the horizontal scroll. | ||
+ | * R2 is &31 | ||
− | |||
== Video contents == | == Video contents == |
Revision as of 07:46, 24 June 2014
Prehistorik 2, a game published by Titus Software, was coded by Elmar Krieger (EGS). The In-Game-Music was composed by Kangaroo MusiQue of HJT
Contents
Gameplay
Prehistorik 2 was well produced being one of the latest Amstrad 8 bit production.
It is a classical Platform Game with horizontal and vertical scrolling.
Graphics clearly show a 16bit based cross development origin.
This game works on CPC and Plus and has a special plus version which clearly displays the differences and commonality of the capabilities of the 2 generations.
Yet perhaps it was showing too much as the game is quite sluggish.
It is also notable that the game has less levels than the 16 bit versions with only 2 complete levels and was probably a rushed release as so many Amstrad productions of the late era.
Technical
Title screen uses 32KB mode overscan. Game uses rupture technique to split the screen into a scrolling section and a section with a panel.
There are 3 special versions selectable:
- Standard version
- Special version 1
- Special version 2
These versions differ by their use of R3 to improve horizontal scrolling and vertical/horizontal sync timings.
Then you can choose 64KB version, 128K version with enhancements or Plus version.
Standard version
- R3 changes between &0c and &05 when scrolling to make the smoother R3 horizontal scroll.
- R2 is &32
Special version 1
- R3 = &8e on the title screen
- Game switches between &0C and &8E. R3 is not used to improve the horizontal scroll.
- R2 is &32
Special version 1
- R3 = &8e on the title screen
- Game switches between &0C and &8E. R3 is not used to improve the horizontal scroll.
- R2 is &31
Video contents
This video shows Prehistorik 2 running live on the Amstrad CPC.
{{#ev:youtube|MavWmgzr2P8}} The Amstrad PLUS version, displaying its sweet intro music and the large range of Greys the CPC lacked, achieving a 16bit flavour.
Yet the intro page seems inferior to it's CPC (old) counterpart, due to a poor choice of inks/colours.
{{#ev:youtube|JSBLZtFxnX0|300}} {{#ev:youtube|hadm3xRoEcQ|300}} Longlplays on Amstrad CPC (old) courtesy of Axelino.
Files from Prehistorik 2
Game map
Music
Box Photos
(provided by Beaker)