Difference between revisions of "Sound, Graphics & Data Handling"
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== Information =={|border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;"|Title:|| Sound, Graphics & Data Handling|-|Authors:|| Sean Gray|-|Publisher:|| Glentop|-|Year:|| 1985|-|Pages:|| 191|-|ISBN:|| 0-907792-40-5|-|}== Contents ==Introduction.Chapter 1 - BASIC.Chapter 2 - Graphics BASIC.Chapter 3 - Sound.Chapter 4 - Video-Game Mechanics.Chapter 5 - Data Handling.Appendix 1 - Arithmetic Statements.Appendix 2 - Using the Data Recorder and Disc Unit. Appendix 3 - Printers. Appendix 4 - Character Codes. Appendix 5 - Special Control Codes. Appendix 6 - Defining Characters.