Changes

Jump to: navigation, search

Asterix and the Magic Carpet

53 bytes added, 08:20, 3 November 2013
Gameplay is a mix of graphics adventure and Pacman-like arcade sections. The (primitive) graphics adventure part consists of selecting a character on screen with a cursor to let him talk; sometimes there will be two choices of text. During the voyage, occasionally the carpet will lose altitude (e.g. because Obelix spots wild boars) and this will often lead to arcade sections. These take place in a maze where Obelix moves back and forth in a straight line. You (as Asterix) try to lure you enemies towards Obelix who will then crush them. Also, there may be collectibles like food in the maze.
The main problem of gameplay is that it seems to be fairly random. Whether you make to your intended destination or crash into the sea and have to start over seems to be depend more on luck than on "correct" choices in the adventure section or successful completion of the arcade sections. And on the CPC, loading of graphics from disc is fairly slow which makes having to start from the beginning even more frustrating.(Not to mention you have to turn over the disc too.)
At least the graphics look fairly nice on the CPC; the Asterix comic book palette works very well in CPC colors, much better than the C64's graphics. Some of the character portraits in the upper left corner are hilariously mangled by MODE 0 resolution but other than that the graphics are fine during the adventure parts. (The arcade stuff does not look as good unfortunately.)
1,544
edits